UltimateZoneBuilder/Source/Core/Windows/ActionBrowserForm.cs
MaxED 592887a086 Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
2014-02-18 14:04:14 +00:00

305 lines
8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class ActionBrowserForm : DelayedForm
{
// Constants
private const int MAX_OPTIONS = 8;
// Variables
private int selectedaction;
private ComboBox[] options;
private Label[] optionlbls;
private TreeNode[] allNodes; //mxd
// Properties
public int SelectedAction { get { return selectedaction; } }
// Constructor
public ActionBrowserForm(int action)
{
GeneralizedCategory sc;
int actionbits;
// Initialize
InitializeComponent();
// Make array references for controls
options = new[] { option0, option1, option2, option3, option4, option5, option6, option7 };
optionlbls = new[] { option0label, option1label, option2label, option3label, option4label,
option5label, option6label, option7label };
// Show prefixes panel only for doom type maps
if(!General.Map.FormatInterface.HasBuiltInActivations)
{
prefixespanel.Visible = false;
actions.Height += prefixespanel.Height + 3; //mxd
}
// Go for all predefined categories
createActionCategories(action);
allNodes = new TreeNode[actions.Nodes.Count];
actions.Nodes.CopyTo(allNodes, 0);
// Using generalized actions?
if(General.Map.Config.GeneralizedActions)
{
// Add for all generalized categories to the combobox
category.Items.AddRange(General.Map.Config.GenActionCategories.ToArray());
// Given action is generalized?
if(GameConfiguration.IsGeneralized(action, General.Map.Config.GenActionCategories))
{
// Open the generalized tab
tabs.SelectedTab = tabgeneralized;
// Select category
foreach(GeneralizedCategory ac in category.Items)
if((action >= ac.Offset) && (action < (ac.Offset + ac.Length))) category.SelectedItem = ac;
// Anything selected?
if(category.SelectedIndex > -1)
{
// Go for all options in selected category
sc = category.SelectedItem as GeneralizedCategory;
actionbits = action - sc.Offset;
for(int i = 0; i < MAX_OPTIONS; i++)
{
// Option used?
if(i < sc.Options.Count)
{
// Go for all bits
foreach(GeneralizedBit ab in sc.Options[i].Bits)
{
// Select this setting if matches
if((actionbits & ab.Index) == ab.Index) options[i].SelectedItem = ab;
}
}
}
}
}
}
else
{
// Remove generalized tab
tabs.TabPages.Remove(tabgeneralized);
}
actions.Focus(); //mxd
}
// This browses for an action
// Returns the new action or the same action when cancelled
public static int BrowseAction(IWin32Window owner, int action)
{
ActionBrowserForm f = new ActionBrowserForm(action);
if(f.ShowDialog(owner) == DialogResult.OK) action = f.SelectedAction;
f.Dispose();
return action;
}
//mxd
private void createActionCategories(int action) {
TreeNode cn, n;
actions.BeginUpdate();
actions.ShowLines = true;
foreach (LinedefActionCategory ac in General.Map.Config.ActionCategories) {
// Empty category names will not be created
// (those actions will go in the root of the tree)
if (ac.Title.Length > 0) {
// Create category
cn = actions.Nodes.Add(ac.Title);
foreach (LinedefActionInfo ai in ac.Actions) {
// Create action
n = cn.Nodes.Add(ai.Title);
n.Tag = ai;
// This is the given action?
if (ai.Index == action) {
// Select this and expand the category
cn.Expand();
actions.SelectedNode = n;
n.EnsureVisible();
}
}
} else {
// Put actions in the tree root
foreach (LinedefActionInfo ai in ac.Actions) {
// Create action
n = actions.Nodes.Add(ai.Title);
n.Tag = ai;
}
}
}
actions.EndUpdate();
}
//mxd
private void filterActions(string p) {
List<TreeNode> filteredNodes = new List<TreeNode>();
foreach (TreeNode n in allNodes) {
foreach (TreeNode cn in n.Nodes) {
LinedefActionInfo ai = cn.Tag as LinedefActionInfo;
if (ai.Title.ToLowerInvariant().IndexOf(p) != -1)
filteredNodes.Add(cn);
}
}
actions.BeginUpdate();
actions.Nodes.Clear();
actions.ShowLines = false;
actions.Nodes.AddRange(filteredNodes.ToArray());
actions.EndUpdate();
}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
GeneralizedCategory sc;
// Presume no result
selectedaction = 0;
// Predefined action?
if(tabs.SelectedTab == tabactions)
{
// Action node selected?
if((actions.SelectedNode != null) && (actions.SelectedNode.Tag is LinedefActionInfo))
{
// Our result
selectedaction = (actions.SelectedNode.Tag as LinedefActionInfo).Index;
}
}
// Generalized action
else
{
// Category selected?
if(category.SelectedIndex > -1)
{
// Add category bits and go for all options
sc = category.SelectedItem as GeneralizedCategory;
selectedaction = sc.Offset;
for(int i = 0; i < MAX_OPTIONS; i++)
{
// Option used?
if(i < sc.Options.Count)
{
// Add selected bits
if(options[i].SelectedIndex > -1)
selectedaction += (options[i].SelectedItem as GeneralizedBit).Index;
}
}
}
}
// Done
this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// Leave
this.DialogResult = DialogResult.Cancel;
this.Close();
}
// Generalized category selected
private void category_SelectedIndexChanged(object sender, EventArgs e)
{
GeneralizedCategory ac;
// Category selected?
if(category.SelectedIndex > -1)
{
// Get the category
ac = category.SelectedItem as GeneralizedCategory;
// Go for all options
for(int i = 0; i < MAX_OPTIONS; i++)
{
// Option used in selected category?
if(i < ac.Options.Count)
{
// Setup controls
optionlbls[i].Text = ac.Options[i].Name + ":";
options[i].Items.Clear();
options[i].Items.AddRange(ac.Options[i].Bits.ToArray());
// Show option
options[i].Visible = true;
optionlbls[i].Visible = true;
}
else
{
// Hide option
options[i].Visible = false;
optionlbls[i].Visible = false;
}
}
}
else
{
// Hide all options
for(int i = 0; i < MAX_OPTIONS; i++)
{
options[i].Visible = false;
optionlbls[i].Visible = false;
}
}
}
// Double clicking on item
private void actions_DoubleClick(object sender, EventArgs e)
{
// Action node selected?
if((actions.SelectedNode != null) && (actions.SelectedNode.Tag is LinedefActionInfo))
{
if(apply.Enabled) apply_Click(this, EventArgs.Empty);
}
}
//mxd
private void tbFilter_TextChanged(object sender, EventArgs e) {
if (tbFilter.Text.Length > 1) {
filterActions(tbFilter.Text);
} else if (String.IsNullOrEmpty(tbFilter.Text.ToLowerInvariant())) {
actions.Nodes.Clear();
createActionCategories(actions.SelectedNode != null ? ((LinedefActionInfo)actions.SelectedNode.Tag).Index : 0);
}
}
//mxd
private void btnClearFilter_Click(object sender, EventArgs e) {
tbFilter.Clear();
}
}
}