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ColorCollection.cs
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I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes...
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2013-12-26 08:07:40 +00:00 |
ColorSetting.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
D3DDevice.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
D3DShader.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Display2DShader.cs
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Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting.
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2013-12-23 09:51:52 +00:00 |
FlatQuad.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlatVertex.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ID3DResource.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
IRenderer2D.cs
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Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
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2014-03-03 09:52:55 +00:00 |
IRenderer3D.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
PixelColor.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
PixelColorBlock.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Plotter.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Presentation.cs
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Hints and Draw Settings panels were not removed during map closing/switching, which resulted in duplicate panels.
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2014-01-17 13:48:06 +00:00 |
Renderer.cs
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Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
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2014-03-03 09:52:55 +00:00 |
Renderer2D.cs
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Renamed Jitter mode to Randomize mode.
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2014-05-03 14:44:59 +00:00 |
Renderer3D.cs
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Renamed Jitter mode to Randomize mode.
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2014-05-03 14:44:59 +00:00 |
RenderLayers.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
RenderPasses.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ShaderManager.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
SurfaceBufferSet.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SurfaceEntry.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SurfaceEntryCollection.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
SurfaceManager.cs
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Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
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2014-03-03 09:52:55 +00:00 |
SurfaceUpdate.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextAlignment.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextFont.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
TextLabel.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Things2DShader.cs
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Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings.
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2014-05-08 09:24:32 +00:00 |
ViewMode.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
World3DShader.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
WorldVertex.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |