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Fixed: Randomize Sectors, UDMF: vertex height changes were not undone properly after using the mode (I broke it in r2101). Fixed: Randomize Sectors: floor/ceiling textures can not be used as lower/upper textures when "MixTexturesAndFlats" is disabled. In this case the corresponding option is now changed to "Use default texture". |
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.. | ||
Controls | ||
Interface | ||
Modes | ||
Properties | ||
Resources | ||
BuilderEffects.csproj | ||
BuilderPlug.cs |