UltimateZoneBuilder/Source/Plugins/BuilderEffects
MaxED 5e59c38da6 Fixed: Randomize Sectors / Vertices, UDMF: vertex handles were not updated.
Fixed: Randomize Sectors, UDMF: vertex height changes were not undone properly after using the mode (I broke it in r2101).
Fixed: Randomize Sectors: floor/ceiling textures can not be used as lower/upper textures when "MixTexturesAndFlats" is disabled. In this case the corresponding option is now changed to "Use default texture".
2014-10-29 13:11:35 +00:00
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Controls Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
Interface Fixed: Randomize Sectors / Vertices, UDMF: vertex handles were not updated. 2014-10-29 13:11:35 +00:00
Modes Import .obj as Terrain: created terrain was horizontally flipped when importing a model with up axis set to X or Z. 2014-09-02 20:44:58 +00:00
Properties Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Resources Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
BuilderEffects.csproj A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
BuilderPlug.cs "Reset" button was missing from "Draw Grid" settings. 2014-03-04 09:04:43 +00:00