mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
a45b1dd3b9
Updated to Doom Builder 2 r1604: Stuck thing error checker now also regards thing flags.
738 lines
18 KiB
INI
738 lines
18 KiB
INI
// ***********************************************************
|
|
// * *
|
|
// * These values are the same for Doom format, Hexen format *
|
|
// * and UDMF; as well as for ZDoom, GZDoom and Skulltag *
|
|
// * *
|
|
// ***********************************************************
|
|
|
|
common
|
|
{
|
|
// Some common settings
|
|
include("Common.cfg");
|
|
|
|
// Default testing parameters
|
|
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM";
|
|
|
|
// Default nodebuilder configurations
|
|
defaultsavecompiler = "zdbsp_normal";
|
|
defaulttestcompiler = "zdbsp_fast";
|
|
|
|
// Generalized actions
|
|
// generalizedlinedefs is true for Doom format and false for
|
|
// the other two, so it's not here.
|
|
generalizedsectors = true;
|
|
|
|
// Texture loading options
|
|
mixtexturesflats = true;
|
|
defaulttexturescale = 1.0f;
|
|
defaultflatscale = 1.0f;
|
|
scaledtextureoffsets = true;
|
|
|
|
// Texture sources
|
|
textures
|
|
{
|
|
include("Doom_misc.cfg", "textures");
|
|
include("ZDoom_misc.cfg", "textures");
|
|
}
|
|
|
|
// Patch sources
|
|
patches
|
|
{
|
|
include("Doom_misc.cfg", "patches");
|
|
}
|
|
|
|
// Sprite sources
|
|
sprites
|
|
{
|
|
include("Doom_misc.cfg", "sprites");
|
|
}
|
|
|
|
// Flat sources
|
|
flats
|
|
{
|
|
include("Doom_misc.cfg", "flats");
|
|
}
|
|
|
|
// Colormap sources
|
|
colormaps
|
|
{
|
|
include("Boom_misc.cfg", "colormaps");
|
|
}
|
|
|
|
// Generalized sector types
|
|
gen_sectortypes
|
|
{
|
|
include("ZDoom_generalized.cfg", "gen_sectortypes");
|
|
}
|
|
}
|
|
|
|
// ***********************************************************
|
|
// * *
|
|
// * Doom map format *
|
|
// * *
|
|
// ***********************************************************
|
|
|
|
mapformat_doom
|
|
{
|
|
// The format interface handles the map data format
|
|
formatinterface = "DoomMapSetIO";
|
|
|
|
maplumpnames
|
|
{
|
|
include("Doom_misc.cfg", "doommaplumpnames");
|
|
include("ZDoom_misc.cfg", "doommaplumpnames");
|
|
}
|
|
|
|
// When this is set to true, sectors with the same tag will light up when a line is highlighted
|
|
linetagindicatesectors = true;
|
|
|
|
// Special linedefs
|
|
include("ZDoom_misc.cfg", "speciallinedefs_doomhexen");
|
|
|
|
// Default flags for first new thing
|
|
defaultthingflags
|
|
{
|
|
include("Doom_misc.cfg", "defaultthingflags");
|
|
}
|
|
|
|
// Door making
|
|
include("ZDoom_misc.cfg", "doormaking_doom");
|
|
|
|
// Generalized actions
|
|
generalizedlinedefs = true;
|
|
|
|
// GENERALIZED LINEDEF TYPES
|
|
gen_linedeftypes
|
|
{
|
|
include("Boom_generalized.cfg", "gen_linedeftypes");
|
|
}
|
|
|
|
// DEFAULT SECTOR BRIGHTNESS LEVELS
|
|
sectorbrightness
|
|
{
|
|
include("Doom_misc.cfg", "sectorbrightness");
|
|
}
|
|
|
|
// SECTOR TYPES
|
|
sectortypes
|
|
{
|
|
include("Doom_sectors.cfg");
|
|
include("ZDoom_sectors.cfg", "doom");
|
|
}
|
|
|
|
// LINEDEF FLAGS
|
|
linedefflags
|
|
{
|
|
include("Doom_misc.cfg", "linedefflags");
|
|
include("Boom_misc.cfg", "linedefflags");
|
|
}
|
|
|
|
// LINEDEF ACTIVATIONS
|
|
linedefactivations
|
|
{
|
|
}
|
|
|
|
// Linedef flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
linedefflagstranslation
|
|
{
|
|
include("Doom_misc.cfg", "linedefflagstranslation");
|
|
include("Boom_misc.cfg", "linedefflagstranslation");
|
|
}
|
|
|
|
// LINEDEF TYPES
|
|
linedeftypes
|
|
{
|
|
include("Doom_linedefs.cfg");
|
|
include("Boom_linedefs.cfg");
|
|
include("ZDoom_linedefs.cfg", "doom");
|
|
}
|
|
|
|
// THING FLAGS
|
|
thingflags
|
|
{
|
|
include("Doom_misc.cfg", "thingflags");
|
|
include("Boom_misc.cfg", "thingflags");
|
|
}
|
|
|
|
// Thing flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
thingflagstranslation
|
|
{
|
|
include("Doom_misc.cfg", "thingflagstranslation");
|
|
include("Boom_misc.cfg", "thingflagstranslation");
|
|
}
|
|
|
|
// Things flags masks
|
|
include("Doom_misc.cfg", "thingflagsmasks");
|
|
|
|
}
|
|
|
|
// ***********************************************************
|
|
// * *
|
|
// * Hexen map format *
|
|
// * *
|
|
// ***********************************************************
|
|
|
|
mapformat_hexen
|
|
{
|
|
// The format interface handles the map data format
|
|
formatinterface = "HexenMapSetIO";
|
|
|
|
maplumpnames
|
|
{
|
|
include("Doom_misc.cfg", "hexenmaplumpnames");
|
|
include("ZDoom_misc.cfg", "hexenmaplumpnames");
|
|
}
|
|
|
|
// When this is set to true, sectors with the same tag will light up when a line is highlighted
|
|
linetagindicatesectors = false;
|
|
|
|
// Special linedefs
|
|
include("ZDoom_misc.cfg", "speciallinedefs_doomhexen");
|
|
|
|
// Default flags for first new thing
|
|
defaultthingflags
|
|
{
|
|
include("ZDoom_misc.cfg", "defaultthingflags");
|
|
}
|
|
|
|
// Door making
|
|
include("ZDoom_misc.cfg", "doormaking_hexenudmf");
|
|
|
|
// Generalized actions
|
|
generalizedlinedefs = false;
|
|
|
|
// DEFAULT SECTOR BRIGHTNESS LEVELS
|
|
sectorbrightness
|
|
{
|
|
include("ZDoom_misc.cfg", "sectorbrightness");
|
|
}
|
|
|
|
// SECTOR TYPES
|
|
sectortypes
|
|
{
|
|
include("ZDoom_sectors.cfg", "zdoom");
|
|
}
|
|
|
|
// LINEDEF FLAGS
|
|
linedefflags
|
|
{
|
|
include("Doom_misc.cfg", "linedefflags");
|
|
include("Hexen_misc.cfg", "linedefflags");
|
|
include("ZDoom_misc.cfg", "linedefflags");
|
|
}
|
|
|
|
// Activations filter for Hexen type activations
|
|
// This filters the activation bits from the flags
|
|
linedefactivationsfilter = 7168;
|
|
|
|
// LINEDEF ACTIVATIONS
|
|
// Make sure these are in order from lowest value to highest value
|
|
linedefactivations
|
|
{
|
|
include("Hexen_misc.cfg", "linedefactivations");
|
|
include("ZDoom_misc.cfg", "linedefactivations");
|
|
}
|
|
|
|
// Linedef flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
linedefflagstranslation
|
|
{
|
|
include("Doom_misc.cfg", "linedefflagstranslation");
|
|
include("Hexen_misc.cfg", "linedefflagstranslation");
|
|
include("ZDoom_misc.cfg", "linedefflagstranslation");
|
|
}
|
|
|
|
// LINEDEF TYPES
|
|
linedeftypes
|
|
{
|
|
include("Hexen_linedefs.cfg");
|
|
include("ZDoom_linedefs.cfg", "zdoom");
|
|
include("ZDoom_linedefs.cfg", "hexen");
|
|
}
|
|
|
|
// THING FLAGS
|
|
thingflags
|
|
{
|
|
include("Doom_misc.cfg", "thingflags");
|
|
include("Hexen_misc.cfg", "thingflags");
|
|
include("ZDoom_misc.cfg", "thingflags");
|
|
}
|
|
|
|
// Thing flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
thingflagstranslation
|
|
{
|
|
include("Doom_misc.cfg", "thingflagstranslation");
|
|
include("Hexen_misc.cfg", "thingflagstranslation");
|
|
include("ZDoom_misc.cfg", "thingflagstranslation");
|
|
}
|
|
|
|
// Things flags masks
|
|
include("Hexen_misc.cfg", "thingflagsmasks");
|
|
|
|
}
|
|
|
|
// ***********************************************************
|
|
// * *
|
|
// * Text map format *
|
|
// * *
|
|
// ***********************************************************
|
|
|
|
mapformat_udmf
|
|
{
|
|
// The format interface handles the map data format
|
|
formatinterface = "UniversalMapSetIO";
|
|
|
|
// Default nodebuilder configurations
|
|
defaultsavecompiler = "zdbsp_udmf_normal";
|
|
defaulttestcompiler = "zdbsp_udmf_fast";
|
|
|
|
engine = "zdoom"; // override that so that DB2 uses the correct namespace
|
|
|
|
maplumpnames
|
|
{
|
|
include("UDMF_misc.cfg", "udmfmaplumpnames_begin");
|
|
include("ZDoom_misc.cfg", "udmfmaplumpnames");
|
|
include("UDMF_misc.cfg", "udmfmaplumpnames_end");
|
|
}
|
|
|
|
universalfields
|
|
{
|
|
include("ZDoom_misc.cfg", "universalfields");
|
|
}
|
|
|
|
// When this is set to true, sectors with the same tag will light up when a line is highlighted
|
|
linetagindicatesectors = false;
|
|
|
|
// Special linedefs
|
|
include("ZDoom_misc.cfg", "speciallinedefs_udmf");
|
|
|
|
// Default flags for first new thing
|
|
defaultthingflags
|
|
{
|
|
include("ZDoom_misc.cfg", "defaultthingflags_udmf");
|
|
}
|
|
|
|
// Door making
|
|
include("ZDoom_misc.cfg", "doormaking_hexenudmf");
|
|
|
|
// Generalized actions
|
|
generalizedlinedefs = false;
|
|
|
|
// DEFAULT SECTOR BRIGHTNESS LEVELS
|
|
sectorbrightness
|
|
{
|
|
include("ZDoom_misc.cfg", "sectorbrightness");
|
|
}
|
|
|
|
// SECTOR TYPES
|
|
sectortypes
|
|
{
|
|
include("ZDoom_sectors.cfg", "zdoom");
|
|
}
|
|
|
|
// LINEDEF FLAGS
|
|
linedefflags
|
|
{
|
|
include("UDMF_misc.cfg", "linedefflags");
|
|
include("ZDoom_misc.cfg", "linedefflags_udmf");
|
|
}
|
|
|
|
// LINEDEF ACTIVATIONS
|
|
linedefactivations
|
|
{
|
|
include("UDMF_misc.cfg", "linedefactivations");
|
|
include("ZDoom_misc.cfg", "linedefactivations_udmf");
|
|
}
|
|
|
|
// THING FLAGS
|
|
thingflags
|
|
{
|
|
include("UDMF_misc.cfg", "thingflags");
|
|
include("ZDoom_misc.cfg", "thingflags_udmf");
|
|
}
|
|
|
|
|
|
// How to compare thing flags (for the stuck things error checker)
|
|
thingflagscompare
|
|
{
|
|
include("UDMF_misc.cfg", "thingflagscompare");
|
|
include("ZDoom_misc.cfg", "thingflagscompare_udmf");
|
|
}
|
|
|
|
// Things flags masks
|
|
include("Hexen_misc.cfg", "thingflagsmasks");
|
|
|
|
// LINEDEF TYPES
|
|
linedeftypes
|
|
{
|
|
include("Hexen_linedefs.cfg");
|
|
include("ZDoom_linedefs.cfg", "zdoom");
|
|
include("ZDoom_linedefs.cfg", "udmf");
|
|
}
|
|
|
|
}
|
|
|
|
// ***********************************************************
|
|
// * *
|
|
// * Doom: Ultimate Doom, Hell on Earth, Final Doom *
|
|
// * *
|
|
// ***********************************************************
|
|
|
|
game_doom
|
|
{
|
|
// Default lump name for new map
|
|
defaultlumpname = "MAP01";
|
|
basegame = 1; //mxd: 0 - UNKNOWN, 1 - DOOM, 2 - HERETIC, 3 - HEXEN, 4 - STRIFE,
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "doom";
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Doom_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "DOORTRAK";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Doom_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
// How to compare thing flags (for the stuck things error checker)
|
|
thingflagscompare
|
|
{
|
|
include("Doom_misc.cfg", "thingflagscompare");
|
|
}
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Doom_texturesets.cfg");
|
|
}
|
|
}
|
|
|
|
// ***********************************************************
|
|
// * *
|
|
// * Heretic: Shadow of the Serpent Riders *
|
|
// * *
|
|
// ***********************************************************
|
|
|
|
game_heretic
|
|
{
|
|
// Default lump name for new map
|
|
defaultlumpname = "MAP01";
|
|
basegame = 2;
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "heretic raven";
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Heretic_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "METL2";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Doom_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
// How to compare thing flags (for the stuck things error checker)
|
|
thingflagscompare
|
|
{
|
|
include("Hexen_misc.cfg", "thingflagscompare");
|
|
}
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Heretic_texturesets.cfg");
|
|
}
|
|
}
|
|
|
|
// ***********************************************************
|
|
// * *
|
|
// * Hexen: Beyond Heretic *
|
|
// * *
|
|
// ***********************************************************
|
|
|
|
game_hexen
|
|
{
|
|
// Default lump name for new map
|
|
defaultlumpname = "MAP01";
|
|
skyflatname = "F_SKY";
|
|
basegame = 3;
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "hexen raven";
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Hexen_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "D_END2";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Hexen_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
// How to compare thing flags (for the stuck things error checker)
|
|
thingflagscompare
|
|
{
|
|
include("Hexen_misc.cfg", "thingflagscompare");
|
|
}
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Hexen_texturesets.cfg");
|
|
}
|
|
}
|
|
|
|
// ***********************************************************
|
|
// * *
|
|
// * Strife: Quest for the Sigil *
|
|
// * *
|
|
// ***********************************************************
|
|
|
|
game_strife
|
|
{
|
|
// Default lump name for new map
|
|
defaultlumpname = "MAP01";
|
|
skyflatname = "F_SKY001";
|
|
basegame = 4;
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "strife";
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Strife_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "DORTRK01";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Strife_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
// How to compare thing flags (for the stuck things error checker)
|
|
thingflagscompare
|
|
{
|
|
include("Doom_misc.cfg", "thingflagscompare");
|
|
}
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Strife_texturesets.cfg");
|
|
}
|
|
}
|
|
|
|
// ***********************************************************
|
|
// * *
|
|
// * Chex Quest game *
|
|
// * *
|
|
// ***********************************************************
|
|
|
|
game_chex
|
|
{
|
|
// Default lump name for new map
|
|
defaultlumpname = "MAP01";
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "chex";
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Chex_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "COMPSTA1";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Doom_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
// How to compare thing flags (for the stuck things error checker)
|
|
thingflagscompare
|
|
{
|
|
include("Doom_misc.cfg", "thingflagscompare");
|
|
}
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Chex_texturesets.cfg");
|
|
}
|
|
}
|
|
|
|
// ***********************************************************
|
|
// * *
|
|
// * Chex Quest 3 game *
|
|
// * *
|
|
// ***********************************************************
|
|
|
|
game_chex3
|
|
{
|
|
// Default lump name for new map
|
|
defaultlumpname = "MAP01";
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "chex";
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Chex_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "COMPSTA1";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Doom_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
// How to compare thing flags (for the stuck things error checker)
|
|
thingflagscompare
|
|
{
|
|
include("Doom_misc.cfg", "thingflagscompare");
|
|
}
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Chex3_texturesets.cfg");
|
|
}
|
|
}
|
|
|
|
// ***********************************************************
|
|
// * *
|
|
// * Harmony game *
|
|
// * *
|
|
// ***********************************************************
|
|
|
|
game_harmony
|
|
{
|
|
// Default lump name for new map
|
|
defaultlumpname = "MAP01";
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "harmony"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Harmony_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "DOORTRAK";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Doom_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
// How to compare thing flags (for the stuck things error checker)
|
|
thingflagscompare
|
|
{
|
|
include("Doom_misc.cfg", "thingflagscompare");
|
|
}
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Harmony_texturesets.cfg");
|
|
}
|
|
}
|
|
|
|
// ***********************************************************
|
|
// * *
|
|
// * Action Doom 2: Urban Brawl game *
|
|
// * *
|
|
// ***********************************************************
|
|
|
|
game_action2
|
|
{
|
|
// Default lump name for new map
|
|
defaultlumpname = "MAP01";
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "action2"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Action2_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "BLACK";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Doom_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
// How to compare thing flags (for the stuck things error checker)
|
|
thingflagscompare
|
|
{
|
|
include("Doom_misc.cfg", "thingflagscompare");
|
|
}
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Action2_texturesets.cfg");
|
|
}
|
|
}
|