UltimateZoneBuilder/Build/Configurations/Includes/Heretic_things.cfg
MaxED c86d92ce63 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
Things with "hangs" flag are now aligned to ceiling properly in GZDoom Visual mode.
Things can now be added and deleted in GZDoom Visual mode.
Several fixes in Doom, Doom 2, Heretic and Hexen configs (based on Doom Builder 2 SVN 1553 and 1560)
Added "countsecret" thing UDMF flag to configs.

UDMF Controls plugin:
Scale of 3d-floor's sidedefs textures is now applied properly.
Translation of 3d-floor's sidedefs textures is now applied properly. 
Added "hidden" UDMF flag.

Tag Explorer plugin:
TreeView is now updated when thing is deleted.
Tag Explorer plugin is now compatible with Doom Builder 2.
2012-07-05 00:03:40 +00:00

637 lines
8 KiB
INI

players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
width = 16;
height = 56;
blocking = 2;
error = 2;
sort = 1;
1
{
title = "Player 1 start";
sprite = "PLAYA1";
}
2
{
title = "Player 2 start";
sprite = "PLAYA1";
}
3
{
title = "Player 3 start";
sprite = "PLAYA1";
}
4
{
title = "Player 4 start";
sprite = "PLAYA1";
}
11
{
title = "Player Deathmatch start";
sprite = "PLAYQ0";
}
}
teleports
{
color = 2; // Green
arrow = 1;
title = "Teleports";
width = 16;
height = 56;
blocking = 0;
error = 0;
sort = 1;
14
{
title = "Teleport Landing";
sprite = "TELEA0";
}
52
{
title = "Teleport Glitter (Exit)";
sprite = "TGLTF0";
}
74
{
title = "Teleport Glitter";
sprite = "TGLTA0";
}
}
sounds
{
color = 5; // Purple
arrow = 0;
title = "Sounds";
width = 0;
height = 0;
blocking = 0;
sort = 1;
41 = "Waterfall";
42 = "Wind";
1200 = "Scream";
1201 = "Squish";
1202 = "Drops";
1203 = "Slow Footsteps";
1204 = "Heartbeat";
1205 = "Bells";
1206 = "Growl";
1207 = "Magic";
1208 = "Laughter";
1209 = "Fast Footsteps";
}
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 16;
sort = 1;
error = 2;
blocking = 2;
66
{
title = "Gargoyle";
sprite = "IMPXA1";
height = 36;
}
5
{
title = "Fire Gargoyle";
sprite = "IMPXF1";
height = 36;
}
68
{
title = "Golem";
sprite = "MUMMA1";
width = 22;
height = 62;
}
69
{
title = "Golem Ghost";
sprite = "MUMMA1";
width = 22;
height = 62;
}
45
{
title = "Nitrogolem";
sprite = "MUMMY1";
width = 22;
height = 62;
}
46
{
title = "Nitrogolem Ghost";
sprite = "MUMMY1";
width = 22;
height = 62;
}
15
{
title = "Disciple Of D'Sparil";
sprite = "WZRDA1";
height = 68;
}
6
{
title = "Iron Lich";
sprite = "HEADA1";
width = 40;
height = 72;
}
7
{
title = "D'Sparil";
sprite = "SRCRA1";
width = 28;
height = 100;
}
56
{
title = "D'Sparil Teleport Location";
sprite = "SOR2I0";
}
9
{
title = "Maulotaur";
sprite = "MNTRA1";
width = 28;
height = 100;
}
64
{
title = "Undead Warrior";
sprite = "KNIGA1";
width = 24;
height = 48;
}
65
{
title = "Undead Warrior Ghost";
sprite = "KNIGA1";
width = 24;
height = 78;
}
70
{
title = "Weredragon";
sprite = "BEASA1";
width = 32;
height = 74;
}
90
{
title = "Sabreclaw";
sprite = "CLNKA1";
width = 20;
height = 64;
}
92
{
title = "Ophidian";
sprite = "SNKEA1";
width = 22;
height = 70;
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
height = 16;
blocking = 0;
sort = 1;
53
{
title = "Dragon Claw";
sprite = "WBLSA0";
}
2001
{
title = "Ethereal Crossbow";
sprite = "WBOWA0";
}
2002
{
title = "Firemace";
sprite = "WMCEA0";
}
2003
{
title = "Phoenix Rod";
sprite = "WPHXA0";
}
2004
{
title = "Hellstaff";
sprite = "WSKLA0";
}
2005
{
title = "Gauntlets Of The Necromancer";
sprite = "WGNTA0";
}
}
ammunition
{
color = 6; // Brown
arrow = 0;
title = "Ammunition";
width = 20;
sort = 1;
height = 16;
blocking = 0;
10
{
title = "Wand Crystal";
sprite = "AMG1A0";
}
12
{
title = "Crystal Geode";
sprite = "AMG2A0";
}
13
{
title = "Mace Spheres";
sprite = "AMM1A0";
}
16
{
title = "Pile Of Mace Spheres";
sprite = "AMM2A0";
}
18
{
title = "Ethereal Arrows";
sprite = "AMC1A0";
}
19
{
title = "Quiver Of Ethereal Arrows";
sprite = "AMC2A0";
}
20
{
title = "Lesser Runes";
sprite = "AMS1A0";
}
21
{
title = "Greater Runes";
sprite = "AMS2A0";
}
22
{
title = "Flame Orb";
sprite = "AMP1A0";
}
23
{
title = "Inferno Orb";
sprite = "AMP2A0";
}
54
{
title = "Claw Orb";
sprite = "AMB1A0";
}
55
{
title = "Energy Orb";
sprite = "AMB2A0";
}
8
{
title = "Bag Of Holding";
sprite = "BAGHA0";
}
}
health
{
color = 1; // Blue
arrow = 0;
title = "Health and Armor";
width = 20;
height = 16;
blocking = 0;
sort = 1;
81
{
title = "Crystal Vial";
sprite = "PTN1A0";
}
85
{
title = "Silver Shield";
sprite = "SHLDA0";
}
31
{
title = "Enchanted Shield";
sprite = "SHD2A0";
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Artifacts";
width = 20;
height = 20;
blocking = 0;
sort = 1;
30
{
title = "Morph Ovum";
sprite = "ARTIEGGC";
}
32
{
title = "Mystic Urn";
sprite = "ARTISPHL";
}
33
{
title = "Torch";
sprite = "ARTITRCH";
}
34
{
title = "Time Bomb Of The Ancients";
sprite = "ARTIFBMB";
}
35
{
title = "Map Scroll";
sprite = "SPMPA0";
}
36
{
title = "Chaos Device";
sprite = "ARTIATLP";
}
75
{
title = "Shadowsphere";
sprite = "ARTIINVS";
}
82
{
title = "Quartz Flask";
sprite = "ARTIPTN2";
}
83
{
title = "Wings Of Wrath";
sprite = "ARTISOAR";
}
84
{
title = "Ring of Invulnerability";
sprite = "ARTIINVU";
}
86
{
title = "Tome of Power";
sprite = "ARTIPWBK";
}
}
keys
{
color = 13; // Light Magenta
arrow = 0;
title = "Keys";
width = 20;
height = 16;
blocking = 0;
sort = 1;
73
{
title = "Green Key";
sprite = "AKYYA0";
}
79
{
title = "Blue Key";
sprite = "BKYYA0";
}
80
{
title = "Yellow Key";
sprite = "CKYYA0";
}
}
obstacles
{
color = 3; // Cyan
arrow = 0;
title = "Obstacles";
width = 20;
blocking = 2;
sort = 1;
29
{
title = "Small Pillar";
sprite = "SMPLA0";
height = 34;
}
37
{
title = "Stalagmite (Small)";
sprite = "STGSA0";
height = 32;
}
38
{
title = "Stalagmite (Large)";
sprite = "STGLA0";
height = 64;
}
39
{
title = "Stalactite (Small)";
sprite = "STCSA0";
height = 36;
hangs = 1;
}
40
{
title = "Stalactite (Large)";
sprite = "STCLA0";
height = 68;
hangs = 1;
}
44
{
title = "Barrel";
sprite = "BARLA0";
height = 32;
}
47
{
title = "Brown Pillar";
sprite = "BRPLA0";
height = 128;
}
87
{
title = "Volcano";
sprite = "VLCOE0";
height = 20;
}
2035
{
title = "Gasbag";
sprite = "PPODA0";
height = 54;
}
43
{
title = "Gasbag Generator";
sprite = "PPODA0";
height = 16;
}
}
lights
{
color = 11; // Light Cyan
arrow = 0;
title = "Light sources";
width = 16;
sort = 1;
blocking = 2;
27
{
title = "Serpent Torch";
sprite = "SRTCA0";
height = 54;
}
28
{
title = "Chandelier";
sprite = "CHDLA0";
hangs = 1;
height = 62;
}
50
{
title = "Wall Torch";
sprite = "WTRHA0";
height = 64;
}
76
{
title = "Fire Brazier";
sprite = "KFR1A0";
height = 44;
}
}
decoration
{
color = 4; // Red
arrow = 0;
title = "Decoration";
width = 16;
sort = 1;
94
{
title = "Blue Key Marker";
sprite = "KGZBA0";
height = 50;
blocking = 2;
}
95
{
title = "Green Key Marker";
sprite = "KGZGA0";
height = 50;
blocking = 2;
}
96
{
title = "Yellow Key Marker";
sprite = "KGZYA0";
height = 50;
blocking = 2;
}
51
{
title = "Hanging Corpse";
sprite = "HCORA0";
hangs = 1;
height = 104;
blocking = 2;
}
17
{
title = "Hanging Skull";
sprite = "SKH1A0";
hangs = 1;
height = 70;
}
24
{
title = "Hanging Skull 2";
sprite = "SKH2A0";
hangs = 1;
height = 60;
}
25
{
title = "Hanging Skull 3";
sprite = "SKH3A0";
hangs = 1;
height = 45;
}
26
{
title = "Hanging Skull 4";
sprite = "SKH4A0";
hangs = 1;
height = 35;
}
48
{
title = "Moss";
sprite = "MOS1A0";
height = 23;
}
49
{
title = "Moss 2";
sprite = "MOS2A0";
height = 27;
}
}