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AngleControl.cs
Thing Edit forms: angle/pitch/roll change events were triggered twice when changing a value.
2014-05-02 11:37:37 +00:00
AngleControl.Designer.cs
New angle control logic was behaving incorrectly in some cases.
2013-12-04 13:27:34 +00:00
AngleControl.resx
New angle control logic was behaving incorrectly in some cases.
2013-12-04 13:27:34 +00:00
ColorFieldsControl.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ColorFieldsControl.Designer.cs
Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
2013-09-11 08:49:45 +00:00
ColorFieldsControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
CustomLinedefColorProperties.cs
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
CustomLinedefColorProperties.designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
CustomLinedefColorProperties.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
CustomLinedefColorsControl.cs
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
CustomLinedefColorsControl.designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
CustomLinedefColorsControl.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
IconListBox.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
MultiSelectTreeview.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
PairedFieldsControl.cs
Missing and Unknown textures were incorrectly scaled in classic modes.
2014-01-20 08:47:49 +00:00
PairedFieldsControl.Designer.cs
Thing Info panel, Linedef info panel: tag labels are now displayed for action arguments.
2014-01-16 13:08:41 +00:00
PairedFieldsControl.resx
Added Draw Grid mode.
2014-01-16 09:32:05 +00:00
PairedFloatControl.cs
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
PairedFloatControl.Designer.cs
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
PairedFloatControl.resx
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
PairedIntControl.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
PairedIntControl.Designer.cs
Thing Info panel, Linedef info panel: tag labels are now displayed for action arguments.
2014-01-16 13:08:41 +00:00
PairedIntControl.resx
Added Draw Grid mode.
2014-01-16 09:32:05 +00:00
TagSelector.cs
Added Draw Grid mode.
2014-01-16 09:32:05 +00:00
TagSelector.Designer.cs
Added a way to assign new tags, which finds a tag unused by current map element type.
2013-08-28 08:29:06 +00:00
TagSelector.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00