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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Geometry;
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namespace CodeImp.DoomBuilder.GZBuilder.Data {
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public sealed class ThingCopyData {
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// Properties
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private int type;
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private Vector3D pos;
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private int angledoom; // Angle as entered / stored in file
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private Dictionary<string, bool> flags;
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private int tag;
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private int action;
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private int[] args;
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private UniFields fields;
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public Vector3D Position { get { return pos; } }
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public ThingCopyData(Thing t) {
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type = t.Type;
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angledoom = t.AngleDoom;
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pos = t.Position;
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flags = new Dictionary<string, bool>(t.Flags); //t.Flags;
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tag = t.Tag;
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action = t.Action;
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args = (int[])t.Args.Clone();
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fields = new UniFields(t, t.Fields);
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}
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public void ApplyTo(Thing t) {
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t.Type = type;
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t.Rotate(angledoom);
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t.Move(pos);
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foreach(KeyValuePair<string, bool> group in flags)
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t.SetFlag(group.Key, group.Value);
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t.Tag = tag;
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t.Action = action;
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for(int i = 0; i < args.Length; i++)
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t.Args[i] = args[i];
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foreach (KeyValuePair<string, UniValue> group in fields) {
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if (t.Fields.ContainsKey(group.Key))
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t.Fields[group.Key] = group.Value;
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else
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t.Fields.Add(group.Key, group.Value);
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}
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t.UpdateConfiguration();
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}
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}
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}
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