UltimateZoneBuilder/Source/Core/GZBuilder/Data/GlowingFlatData.cs
MaxED 76559ae881 Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support.
MAPINFO: added "#include" directive support.
MAPINFO: added "$gzdb_skip" special comment support.
DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property.
Game configurations: added "class" property to the most of ZDoom things.
Actions: removed "Reload MAPINFO" action.
Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
2015-04-14 11:33:57 +00:00

12 lines
249 B
C#

using CodeImp.DoomBuilder.Rendering;
namespace CodeImp.DoomBuilder.GZBuilder.Data
{
public class GlowingFlatData
{
public PixelColor Color;
public int Height;
public bool Fullbright;
public bool CalculateTextureColor;
}
}