UltimateZoneBuilder/Help/gz_cfg_settings.html
MaxED 5cb573d938 GZDoom Builder 1.11:
Enhanced scripting workflow.
Thing and linedef arguments can now have default value in configuration files.
Fixed laggy visual camera movement on systems with big uptime.
Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
Doom light levels were used even in maps in non-doom map format.

Tag Explorer plugin:
Elements list wasn't updated when map element was deleted.
Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
Fixed plugin crash after opening another map.
Fixed unresponsive text entry in Filter text box.
Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
2012-07-10 10:20:45 +00:00

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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Template</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Template">
</object>
<div id="gz_title">
<h1>GZDoom Builder-specific settings in game configurations</h1>
</div>
<div id="contents">
<p><h3>General settings:</h3></br><b>basegame</b> - indicates on which game current configuration is based. Used to load game-specific GLDEFS lumps (DOOMDEFS, HTICDEFS, HEXNDEFS or STRFDEFS)</br>
<b>Possile values:</b> 0 (DOOM), 1 (HERETIC), 2 (HEXEN) or 3 (STRIFE).</br>
<b>Example:</b> <code>basegame = 0;</code></p>
<h3>Thing and linedef definition:</h3>
Default values can be set in Thing and Linedef argument definitions.</br>
<b>Example:</b> </br>
<code>arg1</br>
{</br>
title = "Speed";</br>
default = 100;</br>
}</br></code></p>
</div>
</body>