..
BoundingBox.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
DynamicLight.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
EngineInfo.cs
Changed, Draw Ellipse mode: lowered minimum subdivisions to 4.
2016-03-04 21:21:41 +00:00
GameType.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
GlowingFlatData.cs
Visual mode: noticeable performance boost (rendering now works ~40% faster).
2015-10-02 14:47:34 +00:00
LinedefColorPreset.cs
Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
2015-07-30 23:48:16 +00:00
LinksCollector.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
MapInfo.cs
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
2016-02-22 12:33:19 +00:00
ModelData.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
ModelLoadState.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ScriptItem.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
SharpCompressHelper.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
SkyboxInfo.cs
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
2016-01-11 13:00:52 +00:00
ThingCopyData.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00