UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
2020-04-26 00:58:42 +02:00
..
BaseVisualGeometrySector.cs When auto-aligning textures on floors/ceilings they can be scaled independently on slope type 2020-04-04 18:03:40 +02:00
BaseVisualGeometrySidedef.cs Load images when they accessed 2020-01-12 23:10:57 +01:00
BaseVisualMode.cs Removed DebugConsole functionality in non-debug builds 2020-04-26 00:58:42 +02:00
BaseVisualSector.cs - Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309. 2019-11-01 17:23:41 +01:00
BaseVisualThing.cs Load images when they accessed 2020-01-12 23:10:57 +01:00
BaseVisualVertex.cs Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
Effect3DFloor.cs Fixed: color_absolute is not actually in GZDoom 2017-02-02 07:34:29 +02:00
EffectBrightnessLevel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectGlowingFlat.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectLineSlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectPlaneCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectThingLineSlope.cs - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
EffectThingSlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectThingVertexSlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectTransferCeilingBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectTransferFloorBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectUDMFVertexOffset.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
NullVisualEventReceiver.cs Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
SectorData.cs - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
SectorEffect.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevelComparer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevelType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturePlane.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VertexData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualActionResult.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualCeiling.cs When auto-aligning textures on floors/ceilings they can be scaled independently on slope type 2020-04-04 18:03:40 +02:00
VisualFloor.cs When auto-aligning textures on floors/ceilings they can be scaled independently on slope type 2020-04-04 18:03:40 +02:00
VisualFogBoundary.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualLower.cs Fixed display and auto-align issues when using hires texture replacements with local scaling 2020-04-02 22:46:40 +02:00
VisualMiddle3D.cs Fixed display and auto-align issues when using hires texture replacements with local scaling 2020-04-02 22:46:40 +02:00
VisualMiddleBack.cs Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667) 2017-03-07 03:06:15 +02:00
VisualMiddleDouble.cs Fixed display and auto-align issues when using hires texture replacements with local scaling 2020-04-02 22:46:40 +02:00
VisualMiddleSingle.cs Fixed display and auto-align issues when using hires texture replacements with local scaling 2020-04-02 22:46:40 +02:00
VisualSidedefParts.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualSidedefSlope.cs The raisesectortonearest and lowersectortonearest now work with visual slope handles 2020-03-19 16:16:08 +01:00
VisualUpper.cs Fixed display and auto-align issues when using hires texture replacements with local scaling 2020-04-02 22:46:40 +02:00
WallPolygon.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00