.. |
Scripting
|
Internal: Oops: missing files
|
2017-02-10 12:32:35 +02:00 |
ActorStructure.cs
|
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
|
2017-03-04 16:50:46 +02:00 |
AmbientSoundInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
AnimdefsParser.cs
|
Camera texture can be longer than 8 characters
|
2017-03-06 06:08:30 +02:00 |
CvarInfoParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
DecorateActorStructure.cs
|
Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
|
2017-03-02 00:21:08 +02:00 |
DecorateCategoryInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
DecorateParser.cs
|
ZScript: added #region support
|
2017-01-21 05:05:56 +02:00 |
DecorateStateGoto.cs
|
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
|
2017-01-17 11:40:58 +02:00 |
DecorateStateStructure.cs
|
Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
|
2017-03-08 23:34:21 +02:00 |
GldefsParser.cs
|
Fixed GLDEFS attenuate 1 and subtractive 1 logic
|
2017-01-20 00:59:04 +02:00 |
LockDefsParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
MapinfoParser.cs
|
Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity
|
2017-01-17 04:51:12 +02:00 |
ModeldefParser.cs
|
GLDEFS, MODELDEF: Included ZScript actors in missing class check
|
2017-01-17 06:53:20 +02:00 |
ModeldefStructure.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
PatchStructure.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ReverbsParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SndInfoParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SndSeqParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SoundInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
StateGoto.cs
|
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
|
2017-01-17 11:40:58 +02:00 |
StateStructure.cs
|
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
|
2017-03-04 02:13:39 +02:00 |
TerrainParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
TexturesParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
TextureStructure.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
VoxeldefParser.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
X11R6RGBParser.cs
|
Internal: tried to fix case sensitivity issues in X11R6RGB colors
|
2017-01-17 04:56:44 +02:00 |
ZDTextParser.cs
|
GLDEFS, MODELDEF: Included ZScript actors in missing class check
|
2017-01-17 06:53:20 +02:00 |
ZScriptActorStructure.cs
|
Updated ZScript parser to the latest syntax
|
2017-03-06 06:07:19 +02:00 |
ZScriptParser.cs
|
Updated ZScript parser to support abstract on classes
|
2017-03-28 15:07:12 +03:00 |
ZScriptStateGoto.cs
|
Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
|
2017-01-17 11:40:58 +02:00 |
ZScriptStateStructure.cs
|
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
|
2017-03-04 02:13:39 +02:00 |
ZScriptTokenizer.cs
|
Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit
|
2017-02-09 04:07:27 +02:00 |