UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
MaxED 592887a086 Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
2014-02-18 14:04:14 +00:00
..
BaseVisualGeometrySector.cs Visual mode: using "Select" action with "select with the same texture" modifier in some cases selected middle texture when it shouldn't have. 2014-01-13 08:44:31 +00:00
BaseVisualGeometrySidedef.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
BaseVisualMode.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
BaseVisualSector.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
BaseVisualThing.cs Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
BaseVisualVertex.cs Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles). 2014-02-03 11:19:12 +00:00
Effect3DFloor.cs Textures with names starting with "-" were not processed correctly. 2013-07-31 12:38:47 +00:00
EffectBrightnessLevel.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectCopySlope.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectLineSlope.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectPlaneCopySlope.cs Plane Copy effect (118) is now shown in Visual mode. 2013-04-16 12:52:40 +00:00
EffectThingLineSlope.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectThingSlope.cs Added ThingSlope patch by Boris (adds support for Sector tilt things (9502 and 9503) in Visual mode). 2014-01-20 11:44:41 +00:00
EffectThingVertexSlope.cs Visual mode: fixed a couple of bugs in Visual vertex logic. 2013-09-05 13:30:59 +00:00
EffectUDMFVertexOffset.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
IVisualEventReceiver.cs Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats. 2013-09-19 09:17:49 +00:00
NullVisualEventReceiver.cs Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats. 2013-09-19 09:17:49 +00:00
SectorData.cs Added ThingSlope patch by Boris (adds support for Sector tilt things (9502 and 9503) in Visual mode). 2014-01-20 11:44:41 +00:00
SectorEffect.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
SectorLevel.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
SectorLevelComparer.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
SectorLevelType.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
TexturePlane.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
ThingData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VertexData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualActionResult.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualCeiling.cs Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles). 2014-02-03 11:19:12 +00:00
VisualFloor.cs Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles). 2014-02-03 11:19:12 +00:00
VisualLower.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
VisualMiddle3D.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
VisualMiddleBack.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
VisualMiddleDouble.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
VisualMiddleSingle.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
VisualSidedefParts.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
VisualUpper.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
WallPolygon.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00