mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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5853624dc5
Increased maximum zoom level in Classic modes to 3000%. Added "1 mp" option in grid size menu. Added "400%" option in zoom menu. Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects". Sync camera position: Visual Camera height is now changed only if camera is above or below current sector. Classic modes: view was not redrawn after "Test map from current position" action. "Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
45 lines
2.4 KiB
HTML
45 lines
2.4 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title">
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<h1>Jitter</h1>
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</div>
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<div id="contents">
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<p><img src="jitter1.jpg" alt="" /></p>
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<p>Jitter can be used to add some randomness to any kind of selection, which can be helpful when you are creating natural (caves) or distorted (CAVES IN HELL!!!) environments.<br />
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<table border="0" cellspacing="3" cellpadding="3">
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<tr>
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<td><strong>Before:</strong></td>
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<td><strong>After:</strong></td>
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</tr>
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<tr>
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<td><img src="jitter2.jpg" alt="" width="295" height="211" /></td>
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<td><img src="jitter3.jpg" alt="" width="257" height="211" /></td>
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</tr>
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</table>
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<p>This function can be applied to any kind of selection from both Classic and Visual modes.
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Depending on selection type, different sets of settings can be used:<br />
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<br />
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When vertices or linedefs are selected in <strong>Vertices</strong> or <strong>Linedefs mode</strong>, or only walls are selected in <strong>Visual mode</strong>, you'll get this:</p>
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<p><img src="jitter_verts.jpg" alt="" width="372" height="92" /></p>
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<p>When sectors are selected in <strong>Sectors mode</strong>, or floors/ceilings are selected in <strong>Visual mode</strong>, you'll get this:</p>
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<p><img src="jitter_sectors.jpg" alt="" width="388" height="376" /></p>
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<p>When things are selected in <strong>Things</strong> or <strong>Visual mode</strong>, you'll get this:</p>
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<p><img src="jitter_things.jpg" alt="" width="372" height="146" /></p>
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<p>You can use <img src="jitter_update.jpg" alt="" width="22" height="24" /> button to update random values for given property.<br />
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If you enable <strong>Relative</strong> option, property value will be calculated as a percentage of maximum possible value.</p>
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</div>
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</body>
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