Jitter

Jitter can be used to add some randomness to any kind of selection, which can be helpful when you are creating natural (caves) or distorted (CAVES IN HELL!!!) environments.

Before: After:

This function can be applied to any kind of selection from both Classic and Visual modes. Depending on selection type, different sets of settings can be used:

When vertices or linedefs are selected in Vertices or Linedefs mode, or only walls are selected in Visual mode, you'll get this:

When sectors are selected in Sectors mode, or floors/ceilings are selected in Visual mode, you'll get this:

When things are selected in Things or Visual mode, you'll get this:

You can use button to update random values for given property.
If you enable Relative option, property value will be calculated as a percentage of maximum possible value.