UltimateZoneBuilder/Source/Geometry
2008-12-04 21:37:44 +00:00
..
Angle2D.cs visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
DrawnVertex.cs moved intuitive line drawing code to doom builder core 2008-10-26 09:49:06 +00:00
EarClipPolygon.cs - correction in EarClipPolygon Intersect method 2008-11-26 14:52:39 +00:00
EarClipVertex.cs cleaning up 2008-10-07 14:46:36 +00:00
LabelPositionInfo.cs nice automatic label positions for sectors 2008-10-07 12:54:15 +00:00
Line2D.cs fixed a bug that caused the object picking to be very inaccurate 2008-12-04 21:37:44 +00:00
LinedefAngleSorter.cs fixed some bugs I made while making little optimizations 2008-10-08 20:09:44 +00:00
LinedefSide.cs cleaning up 2008-10-07 14:46:36 +00:00
LinedefsTracePath.cs fixed some bugs I made while making little optimizations 2008-10-08 20:09:44 +00:00
Plane.cs added le plane 2008-12-01 14:21:48 +00:00
ProjectedFrustum2D.cs visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
SidedefAngleSorter.cs fixed some bugs I made while making little optimizations 2008-10-08 20:09:44 +00:00
SidedefsTracePath.cs cleaning up 2008-10-07 14:46:36 +00:00
Tools.cs moved intuitive line drawing code to doom builder core 2008-10-26 09:49:06 +00:00
Triangulation.cs cleaning up 2008-10-07 14:46:36 +00:00
Vector2D.cs meh, we may need this 2008-11-30 22:32:37 +00:00
Vector3D.cs added le plane 2008-12-01 14:21:48 +00:00