mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
99f3ba2844
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names. Texture browser form: added "Show image size" check-box. Texture browser form: image size is now shown differently. Image Selector: added a button to toggle between long and short texture name. Linedef info panel: long texture names are now displayed properly. Sector info panel: long texture names are now displayed properly. Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open. Fixed: used textures should be always updated after using "Change map in current WAD" action. Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path. Updated ZDoom_ACS.cfg.
471 lines
19 KiB
C#
471 lines
19 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Reflection;
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using CodeImp.DoomBuilder.IO;
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using System.IO;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Plugins;
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using System.Collections.Specialized;
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#endregion
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namespace CodeImp.DoomBuilder.Map
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{
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public sealed class MapOptions
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Map configuration
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private Configuration mapconfig;
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// Game configuration
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private string configfile;
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// Map header name
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private string currentname;
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private string previousname; // When zero length string, map has not renamed
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// Strict pathes loading?
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private bool strictpatches;
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// Additional resources
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private DataLocationList resources;
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// Script files opened
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private List<string> scriptfiles;
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// mxd. Script compiler
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private string scriptcompiler;
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//mxd. Sector drawing options
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private string defaultfloortexture;
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private string defaultceiltexture;
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private string defaulttoptexture;
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private string defaultwalltexture;
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private string defaultbottomtexture;
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private int custombrightness;
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private int customfloorheight;
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private int customceilheight;
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//mxd. Sector drawing overrides
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private bool overridefloortexture;
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private bool overrideceiltexture;
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private bool overridetoptexture;
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private bool overridemiddletexture;
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private bool overridebottomtexture;
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private bool overridefloorheight;
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private bool overrideceilheight;
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private bool overridebrightness;
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#endregion
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#region ================== Properties
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internal string ConfigFile { get { return configfile; } set { configfile = value; } }
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internal DataLocationList Resources { get { return resources; } }
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internal bool StrictPatches { get { return strictpatches; } set { strictpatches = value; } }
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internal List<string> ScriptFiles { get { return scriptfiles; } set { scriptfiles = value; } }
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internal string ScriptCompiler { get { return scriptcompiler; } set { scriptcompiler = value; } } //mxd
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internal string PreviousName { get { return previousname; } set { previousname = value; } }
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internal string CurrentName
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{
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get { return currentname; }
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set
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{
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// Change the name, but keep previous name
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if(currentname != value)
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{
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if(previousname == "") previousname = currentname;
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currentname = value;
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}
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}
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}
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internal bool LevelNameChanged { get { return (!string.IsNullOrEmpty(previousname) && previousname != currentname); } } //mxd
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public string LevelName { get { return currentname; } }
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public Dictionary<int, string> TagLabels { get { return tagLabels; } internal set { tagLabels = value; } } //mxd
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private Dictionary<int, string> tagLabels;
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//mxd. Sector drawing options
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public string DefaultTopTexture { get { return defaulttoptexture; } set { defaulttoptexture = value; } }
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public string DefaultWallTexture { get { return defaultwalltexture; } set { defaultwalltexture = value; } }
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public string DefaultBottomTexture { get { return defaultbottomtexture; } set { defaultbottomtexture = value; } }
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public string DefaultFloorTexture { get { return defaultfloortexture; } set { defaultfloortexture = value; } }
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public string DefaultCeilingTexture { get { return defaultceiltexture; } set { defaultceiltexture = value; } }
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public int CustomBrightness { get { return custombrightness; } set { custombrightness = value; } }
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public int CustomFloorHeight { get { return customfloorheight; } set { customfloorheight = value; } }
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public int CustomCeilingHeight { get { return customceilheight; } set { customceilheight = value; } }
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//mxd. Sector drawing overrides
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public bool OverrideFloorTexture { get { return overridefloortexture; } set { overridefloortexture = value; } }
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public bool OverrideCeilingTexture { get { return overrideceiltexture; } set { overrideceiltexture = value; } }
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public bool OverrideTopTexture { get { return overridetoptexture; } set { overridetoptexture = value; } }
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public bool OverrideMiddleTexture { get { return overridemiddletexture; } set { overridemiddletexture = value; } }
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public bool OverrideBottomTexture { get { return overridebottomtexture; } set { overridebottomtexture = value; } }
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public bool OverrideFloorHeight { get { return overridefloorheight; } set { overridefloorheight = value; } }
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public bool OverrideCeilingHeight { get { return overrideceilheight; } set { overrideceilheight = value; } }
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public bool OverrideBrightness { get { return overridebrightness; } set { overridebrightness = value; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal MapOptions()
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{
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// Initialize
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this.previousname = "";
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this.currentname = "";
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this.configfile = "";
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this.strictpatches = false;
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this.resources = new DataLocationList();
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this.mapconfig = new Configuration(true);
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this.scriptfiles = new List<string>();
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this.scriptcompiler = ""; //mxd
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this.tagLabels = new Dictionary<int, string>(); //mxd
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//mxd. Sector drawing options
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this.custombrightness = 196;
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this.customceilheight = 128;
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}
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// Constructor to load from Doom Builder Map Settings Configuration
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internal MapOptions(Configuration cfg, string mapname)
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{
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IDictionary resinfo;
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DataLocation res;
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// Initialize
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this.previousname = "";
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this.currentname = mapname;
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this.strictpatches = General.Int2Bool(cfg.ReadSetting("strictpatches", 0));
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this.configfile = cfg.ReadSetting("gameconfig", "");
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this.resources = new DataLocationList();
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this.mapconfig = new Configuration(true);
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this.scriptfiles = new List<string>();
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// Read map configuration
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this.mapconfig.Root = cfg.ReadSetting("maps." + mapname, new Hashtable());
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//mxd. Read Tag Labels
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this.tagLabels = new Dictionary<int, string>();
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ListDictionary tagLabelsData = (ListDictionary)this.mapconfig.ReadSetting("taglabels", new ListDictionary());
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foreach(DictionaryEntry tagLabelsEntry in tagLabelsData)
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{
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int tag = 0;
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string label = string.Empty;
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foreach(DictionaryEntry entry in (ListDictionary)tagLabelsEntry.Value)
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{
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if((string)entry.Key == "tag") tag = (int)entry.Value;
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else if((string)entry.Key == "label") label = (string)entry.Value;
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}
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if(tag != 0 && !string.IsNullOrEmpty(label))
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tagLabels.Add(tag, label);
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}
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//mxd. Script compiler
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scriptcompiler = this.mapconfig.ReadSetting("scriptcompiler", string.Empty);
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//mxd. Read Sector drawing options
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defaultfloortexture = this.mapconfig.ReadSetting("defaultfloortexture", string.Empty);
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defaultceiltexture = this.mapconfig.ReadSetting("defaultceiltexture", string.Empty);
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defaulttoptexture = this.mapconfig.ReadSetting("defaulttoptexture", string.Empty);
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defaultwalltexture = this.mapconfig.ReadSetting("defaultwalltexture", string.Empty);
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defaultbottomtexture = this.mapconfig.ReadSetting("defaultbottomtexture", string.Empty);
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custombrightness = General.Clamp(this.mapconfig.ReadSetting("custombrightness", 196), 0, 255);
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customfloorheight = this.mapconfig.ReadSetting("customfloorheight", 0);
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customceilheight = this.mapconfig.ReadSetting("customceilheight", 128);
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//mxd. Read Sector drawing overrides
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overridefloortexture = this.mapconfig.ReadSetting("overridefloortexture", false);
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overrideceiltexture = this.mapconfig.ReadSetting("overrideceiltexture", false);
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overridetoptexture = this.mapconfig.ReadSetting("overridetoptexture", false);
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overridemiddletexture = this.mapconfig.ReadSetting("overridemiddletexture", false);
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overridebottomtexture = this.mapconfig.ReadSetting("overridebottomtexture", false);
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overridefloorheight = this.mapconfig.ReadSetting("overridefloorheight", false);
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overrideceilheight = this.mapconfig.ReadSetting("overrideceilheight", false);
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overridebrightness = this.mapconfig.ReadSetting("overridebrightness", false);
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// Resources
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IDictionary reslist = this.mapconfig.ReadSetting("resources", new Hashtable());
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foreach(DictionaryEntry mp in reslist)
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{
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// Item is a structure?
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if(mp.Value is IDictionary)
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{
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// Create resource
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resinfo = (IDictionary)mp.Value;
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res = new DataLocation();
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// Copy information from Configuration to ResourceLocation
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if(resinfo.Contains("type") && (resinfo["type"] is int)) res.type = (int)resinfo["type"];
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if(resinfo.Contains("location") && (resinfo["location"] is string)) res.location = (string)resinfo["location"];
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if(resinfo.Contains("textures") && (resinfo["textures"] is bool)) res.option1 = (bool)resinfo["textures"];
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if(resinfo.Contains("flats") && (resinfo["flats"] is bool)) res.option2 = (bool)resinfo["flats"];
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// Add resource
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AddResource(res);
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}
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}
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// Scripts
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IDictionary scplist = this.mapconfig.ReadSetting("scripts", new Hashtable());
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foreach(DictionaryEntry mp in scplist)
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scriptfiles.Add(mp.Value.ToString());
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}
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~MapOptions()
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{
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// Clean up
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this.resources = null;
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this.scriptfiles = null;
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}
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#endregion
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#region ================== Methods
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// This makes the path prefix for the given assembly
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private static string GetPluginPathPrefix(Assembly asm)
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{
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Plugin p = General.Plugins.FindPluginByAssembly(asm);
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return "plugins." + p.Name.ToLowerInvariant() + ".";
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}
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// ReadPluginSetting
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public string ReadPluginSetting(string setting, string defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public int ReadPluginSetting(string setting, int defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public float ReadPluginSetting(string setting, float defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public short ReadPluginSetting(string setting, short defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public long ReadPluginSetting(string setting, long defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public bool ReadPluginSetting(string setting, bool defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public byte ReadPluginSetting(string setting, byte defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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public IDictionary ReadPluginSetting(string setting, IDictionary defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
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// ReadPluginSetting with specific plugin
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public string ReadPluginSetting(string pluginname, string setting, string defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public int ReadPluginSetting(string pluginname, string setting, int defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public float ReadPluginSetting(string pluginname, string setting, float defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public short ReadPluginSetting(string pluginname, string setting, short defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public long ReadPluginSetting(string pluginname, string setting, long defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public bool ReadPluginSetting(string pluginname, string setting, bool defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public byte ReadPluginSetting(string pluginname, string setting, byte defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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public IDictionary ReadPluginSetting(string pluginname, string setting, IDictionary defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
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// WritePluginSetting
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public bool WritePluginSetting(string setting, object settingvalue) { return mapconfig.WriteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, settingvalue); }
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// DeletePluginSetting
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public bool DeletePluginSetting(string setting) { return mapconfig.DeleteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting); }
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// This stores the map options in a configuration
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internal void WriteConfiguration(string settingsfile)
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{
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Configuration wadcfg;
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// Write resources to config
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resources.WriteToConfig(mapconfig, "resources");
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//mxd. Save selection groups
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General.Map.Map.WriteSelectionGroups(mapconfig);
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//mxd. Save Tag Labels
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if(tagLabels.Count > 0)
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{
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ListDictionary tagLabelsData = new ListDictionary();
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int counter = 1;
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foreach(KeyValuePair<int, string> group in tagLabels)
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{
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ListDictionary data = new ListDictionary();
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data.Add("tag", group.Key);
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data.Add("label", group.Value);
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tagLabelsData.Add("taglabel"+counter, data);
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counter++;
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}
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mapconfig.WriteSetting("taglabels", tagLabelsData);
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}
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//mxd. Write Sector drawing options
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mapconfig.WriteSetting("defaultfloortexture", defaultfloortexture);
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mapconfig.WriteSetting("defaultceiltexture", defaultceiltexture);
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mapconfig.WriteSetting("defaulttoptexture", defaulttoptexture);
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mapconfig.WriteSetting("defaultwalltexture", defaultwalltexture);
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mapconfig.WriteSetting("defaultbottomtexture", defaultbottomtexture);
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mapconfig.WriteSetting("custombrightness", custombrightness);
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mapconfig.WriteSetting("customfloorheight", customfloorheight);
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mapconfig.WriteSetting("customceilheight", customceilheight);
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//mxd. Write Sector drawing overrides
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mapconfig.WriteSetting("overridefloortexture", overridefloortexture);
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mapconfig.WriteSetting("overrideceiltexture", overrideceiltexture);
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mapconfig.WriteSetting("overridetoptexture", overridetoptexture);
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mapconfig.WriteSetting("overridemiddletexture", overridemiddletexture);
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mapconfig.WriteSetting("overridebottomtexture", overridebottomtexture);
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mapconfig.WriteSetting("overridefloorheight", overridefloorheight);
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mapconfig.WriteSetting("overrideceilheight", overrideceilheight);
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mapconfig.WriteSetting("overridebrightness", overridebrightness);
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//mxd. Write script compiler
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if(!string.IsNullOrEmpty(scriptcompiler))
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mapconfig.WriteSetting("scriptcompiler", scriptcompiler);
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// Write grid settings
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General.Map.Grid.WriteToConfig(mapconfig, "grid");
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// Write scripts to config
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mapconfig.DeleteSetting("scripts");
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for(int i = 0; i < scriptfiles.Count; i++)
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mapconfig.WriteSetting("scripts." + "file" + i.ToString(CultureInfo.InvariantCulture), scriptfiles[i]);
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// Load the file or make a new file
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if(File.Exists(settingsfile))
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wadcfg = new Configuration(settingsfile, true);
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else
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wadcfg = new Configuration(true);
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// Write configuration type information
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wadcfg.WriteSetting("type", "Doom Builder Map Settings Configuration");
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wadcfg.WriteSetting("gameconfig", configfile);
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wadcfg.WriteSetting("strictpatches", General.Bool2Int(strictpatches));
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// Update the settings file with this map configuration
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wadcfg.WriteSetting("maps." + currentname, mapconfig.Root);
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// Save file
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wadcfg.SaveConfiguration(settingsfile);
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}
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// This adds a resource location and returns the index where the item was added
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internal int AddResource(DataLocation res)
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{
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// Get a fully qualified path
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res.location = Path.GetFullPath(res.location);
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// Go for all items in the list
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for(int i = 0; i < resources.Count; i++)
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{
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// Check if location is already added
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if(Path.GetFullPath(resources[i].location) == res.location)
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{
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// Update the item in the list
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resources[i] = res;
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return i;
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}
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}
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// Add to list
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resources.Add(res);
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return resources.Count - 1;
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}
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/// <summary>
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/// This returns the resource locations as configured.
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/// </summary>
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public DataLocationList GetResources()
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{
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return new DataLocationList(resources);
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}
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// This clears all reasource
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internal void ClearResources()
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{
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// Clear list
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resources.Clear();
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}
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// This removes a resource by index
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internal void RemoveResource(int index)
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{
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// Remove the item
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resources.RemoveAt(index);
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}
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// This copies resources from a list
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internal void CopyResources(DataLocationList fromlist)
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{
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// Clear this list
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resources.Clear();
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resources.AddRange(fromlist);
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}
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// This loads the grid settings
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internal void ApplyGridSettings()
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{
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General.Map.Grid.ReadFromConfig(mapconfig, "grid", General.Map.Config.UseLongTextureNames);
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}
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//mxd. This reads stored selection groups from the map configuration
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internal void ReadSelectionGroups()
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{
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General.Map.Map.ReadSelectionGroups(mapconfig);
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}
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// This displays the current map name
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public override string ToString()
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{
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return currentname;
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}
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// This returns the UDMF field type
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internal int GetUniversalFieldType(string elementname, string fieldname, int defaulttype)
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{
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// Check if the field type is set in the game configuration
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int type = General.Map.Config.ReadSetting("universalfields." + elementname + "." + fieldname + ".type", -1);
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if(type == -1)
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{
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// Read from map configuration
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type = mapconfig.ReadSetting("fieldtypes." + elementname + "." + fieldname, defaulttype);
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}
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return type;
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}
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// This stores the UDMF field type
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internal void SetUniversalFieldType(string elementname, string fieldname, int type)
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{
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// Check if the type of this field is not set in the game configuration
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if(General.Map.Config.ReadSetting("universalfields." + elementname + "." + fieldname + ".type", -1) == -1)
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{
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// Write type to map configuration
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mapconfig.WriteSetting("fieldtypes." + elementname + "." + fieldname, type);
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}
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}
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// This removes all UDMF field types
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internal void ForgetUniversalFieldTypes()
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{
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mapconfig.DeleteSetting("fieldtypes");
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}
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#endregion
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}
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}
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