mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
badd7dcea8
Fixed incorrect non-UDMF <-> UDMF skills translations in Strife_misc.cfg.
172 lines
3 KiB
INI
172 lines
3 KiB
INI
|
|
// Basic Strife stuff.
|
|
|
|
skills
|
|
{
|
|
1 = "Training";
|
|
2 = "Rookie";
|
|
3 = "Veteran";
|
|
4 = "Elite";
|
|
5 = "Bloodbath";
|
|
}
|
|
|
|
|
|
linedefflags
|
|
{
|
|
512 = "Unknown (512)";
|
|
1024 = "Unknown (1024)";
|
|
2048 = "Unknown (2048)";
|
|
4096 = "Translucent";
|
|
}
|
|
|
|
|
|
linedefflagstranslation
|
|
{
|
|
// TODO: Add 512, 1024 and 2048 when known
|
|
4096 = "translucent";
|
|
}
|
|
|
|
|
|
thingflags
|
|
{
|
|
1 = "Easy";
|
|
2 = "Medium";
|
|
4 = "Hard";
|
|
8 = "Standing";
|
|
16 = "Multiplayer";
|
|
32 = "Unknown (32)";
|
|
64 = "Ally";
|
|
128 = "Unknown (128)";
|
|
256 = "Translucent";
|
|
512 = "Modify visibility";
|
|
}
|
|
|
|
|
|
// Thing flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
thingflagstranslation
|
|
{
|
|
1 = "skill1,skill2";
|
|
2 = "skill3";
|
|
4 = "skill4,skill5";
|
|
8 = "standing";
|
|
16 = "!single";
|
|
64 = "strifeally";
|
|
256 = "translucent";
|
|
512 = "invisible";
|
|
}
|
|
|
|
|
|
// Mask for the thing flags which indicates the options
|
|
// that make the same thing appear in the same modes
|
|
thingflagsmasks
|
|
{
|
|
thingflagsmask1 = 7; // 1 + 2 + 4
|
|
thingflagsmask2 = 0;
|
|
}
|
|
|
|
|
|
// Default flags for first new thing
|
|
defaultthingflags
|
|
{
|
|
1;
|
|
2;
|
|
4;
|
|
}
|
|
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
|
|
filter0
|
|
{
|
|
name = "Easy skill";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
1 = true;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
filter1
|
|
{
|
|
name = "Hard skill";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
4 = true;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
filter2
|
|
{
|
|
name = "Keys only";
|
|
category = "keys";
|
|
type = -1;
|
|
}
|
|
|
|
|
|
filter3
|
|
{
|
|
name = "Medium skill";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
2 = true;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
filter4
|
|
{
|
|
name = "Multiplayer";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
16 = true;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
GAME DETECT PATTERN
|
|
Used to guess the game for which a WAD file is made.
|
|
|
|
1 = One of these lumps must exist
|
|
2 = None of these lumps must exist
|
|
3 = All of these lumps must exist
|
|
*/
|
|
|
|
gamedetect
|
|
{
|
|
EXTENDED = 2;
|
|
E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2;
|
|
E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2;
|
|
E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2;
|
|
E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2;
|
|
E5M1 = 2; E5M2 = 2; E5M3 = 2; E5M4 = 2; E5M5 = 2; E5M6 = 2; E5M7 = 2; E5M8 = 2; E5M9 = 2;
|
|
E6M1 = 2; E6M2 = 2; E6M3 = 2;
|
|
MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1;
|
|
MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1;
|
|
MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1;
|
|
MAP31 = 1; MAP32 = 1; MAP33 = 1; MAP34 = 1; MAP35 = 2; MAP36 = 2; MAP37 = 2; MAP38 = 2; MAP39 = 2; MAP40 = 2;
|
|
MAP41 = 2;
|
|
}
|