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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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7f6c6a1122
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases. Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases. Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag". Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration. Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode). Added several sprites to game configurations.
21 lines
276 B
INI
21 lines
276 B
INI
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boom
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{
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color = 8; // Grey
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arrow = 1;
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title = "Boom Items";
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width = 0;
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height = 0;
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sort = 1;
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fixedsize = true;
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5001 {
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title = "Pusher";
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sprite = "internal:pointpusher";
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}
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5002 {
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title = "Puller";
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sprite = "internal:pointpuller";
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}
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}
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