UltimateZoneBuilder/Source/Core/VisualModes
MaxED 53a317c0dd Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed.
Game configurations: added "internalsoundnames" property.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-10-04 09:53:38 +00:00
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IVisualPickable.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualBlockEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualBlockMap.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
VisualCamera.cs Fixed, Visual mode, DB2 bug: Visual Camera Thing's (32000) vertical position was always set to -41 when switching from Visual mode if the camera was not inside a sector. 2015-10-26 19:58:38 +00:00
VisualGeometry.cs Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. 2016-03-23 21:26:26 +00:00
VisualMode.cs Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode. 2016-09-10 20:45:41 +00:00
VisualPickResult.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualSector.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
VisualThing.cs Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation. 2016-10-04 09:53:38 +00:00
VisualVertex.cs Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00