mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
402 lines
10 KiB
C#
Executable file
402 lines
10 KiB
C#
Executable file
#region ================== Namespaces
|
|
|
|
using System.Collections.Generic;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.VisualModes;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal class BaseVisualVertex : VisualVertex, IVisualEventReceiver
|
|
{
|
|
#region ================== Variables
|
|
|
|
private readonly BaseVisualMode mode;
|
|
private readonly float cageradius2;
|
|
private Vector3D boxp1;
|
|
private Vector3D boxp2;
|
|
|
|
// Undo/redo
|
|
private int undoticket;
|
|
|
|
//updating
|
|
private static Dictionary<BaseVisualSector, bool> updateList;
|
|
|
|
#endregion
|
|
|
|
// Constructor
|
|
public BaseVisualVertex(BaseVisualMode mode, Vertex v, bool ceilingVertex)
|
|
: base(v, ceilingVertex)
|
|
{
|
|
|
|
this.mode = mode;
|
|
cageradius2 = DEFAULT_SIZE * General.Settings.GZVertexScale3D * Angle2D.SQRT2;
|
|
cageradius2 = cageradius2 * cageradius2;
|
|
|
|
// Synchronize selection?
|
|
if(mode.UseSelectionFromClassicMode && v.Selected
|
|
&& (General.Map.ViewMode == ViewMode.Normal ||
|
|
(!ceilingVertex && General.Map.ViewMode == ViewMode.FloorTextures)
|
|
|| (ceilingVertex && General.Map.ViewMode == ViewMode.CeilingTextures)))
|
|
{
|
|
this.selected = true;
|
|
mode.AddSelectedObject(this);
|
|
}
|
|
|
|
changed = true;
|
|
Update();
|
|
}
|
|
|
|
//this updates the handle itself
|
|
public override void Update()
|
|
{
|
|
if(!changed) return;
|
|
float z = ceilingVertex ? vertex.ZCeiling : vertex.ZFloor;
|
|
|
|
if(!float.IsNaN(z))
|
|
{
|
|
haveOffset = true;
|
|
}
|
|
else
|
|
{
|
|
z = GetSectorHeight();
|
|
haveOffset = false;
|
|
}
|
|
|
|
Vector3D pos = new Vector3D(vertex.Position.x, vertex.Position.y, z);
|
|
SetPosition(pos);
|
|
|
|
float radius = DEFAULT_SIZE * General.Settings.GZVertexScale3D;
|
|
boxp1 = new Vector3D(pos.x - radius, pos.y - radius, (ceilingVertex ? pos.z - radius : pos.z));
|
|
boxp2 = new Vector3D(pos.x + radius, pos.y + radius, (ceilingVertex ? pos.z : pos.z + radius));
|
|
|
|
changed = false;
|
|
}
|
|
|
|
private void UpdateGeometry(Vertex v)
|
|
{
|
|
VertexData vd = mode.GetVertexData(v);
|
|
foreach(KeyValuePair<Sector, bool> s in vd.UpdateAlso)
|
|
{
|
|
if(mode.VisualSectorExists(s.Key))
|
|
{
|
|
BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(s.Key);
|
|
vs.UpdateSectorGeometry(s.Value);
|
|
}
|
|
}
|
|
}
|
|
|
|
//get the most appropriate height from sectors
|
|
private int GetSectorHeight()
|
|
{
|
|
int height;
|
|
|
|
VertexData vd = mode.GetVertexData(vertex);
|
|
Sector[] sectors = new Sector[vd.UpdateAlso.Keys.Count];
|
|
vd.UpdateAlso.Keys.CopyTo(sectors, 0);
|
|
|
|
if(ceilingVertex)
|
|
{
|
|
height = sectors[0].CeilHeight;
|
|
for(int i = 1; i < sectors.Length; i++)
|
|
{
|
|
if(sectors[i].CeilHeight < height)
|
|
height = sectors[i].CeilHeight;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
height = sectors[0].FloorHeight;
|
|
for(int i = 1; i < sectors.Length; i++)
|
|
{
|
|
if(sectors[i].FloorHeight > height)
|
|
height = sectors[i].FloorHeight;
|
|
}
|
|
}
|
|
|
|
return height;
|
|
}
|
|
|
|
//mxd
|
|
public bool IsSelected()
|
|
{
|
|
return selected;
|
|
}
|
|
|
|
#region ================== Object picking
|
|
|
|
// This performs a fast test in object picking
|
|
public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir)
|
|
{
|
|
float distance2 = Line2D.GetDistanceToLineSq(from, to, vertex.Position, false);
|
|
return (distance2 <= cageradius2);
|
|
}
|
|
|
|
// This performs an accurate test for object picking
|
|
public override bool PickAccurate(Vector3D from, Vector3D to, Vector3D dir, ref float u_ray)
|
|
{
|
|
Vector3D delta = to - from;
|
|
float tfar = float.MaxValue;
|
|
float tnear = float.MinValue;
|
|
|
|
// Ray-Box intersection code
|
|
// See http://www.masm32.com/board/index.php?topic=9941.0
|
|
|
|
// Check X slab
|
|
if(delta.x == 0.0f)
|
|
{
|
|
if(from.x > boxp2.x || from.x < boxp1.x)
|
|
{
|
|
// Ray is parallel to the planes & outside slab
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float tmp = 1.0f / delta.x;
|
|
float t1 = (boxp1.x - from.x) * tmp;
|
|
float t2 = (boxp2.x - from.x) * tmp;
|
|
if(t1 > t2)
|
|
General.Swap(ref t1, ref t2);
|
|
if(t1 > tnear)
|
|
tnear = t1;
|
|
if(t2 < tfar)
|
|
tfar = t2;
|
|
if(tnear > tfar || tfar < 0.0f)
|
|
{
|
|
// Ray missed box or box is behind ray
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Check Y slab
|
|
if(delta.y == 0.0f)
|
|
{
|
|
if(from.y > boxp2.y || from.y < boxp1.y)
|
|
{
|
|
// Ray is parallel to the planes & outside slab
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float tmp = 1.0f / delta.y;
|
|
float t1 = (boxp1.y - from.y) * tmp;
|
|
float t2 = (boxp2.y - from.y) * tmp;
|
|
if(t1 > t2)
|
|
General.Swap(ref t1, ref t2);
|
|
if(t1 > tnear)
|
|
tnear = t1;
|
|
if(t2 < tfar)
|
|
tfar = t2;
|
|
if(tnear > tfar || tfar < 0.0f)
|
|
{
|
|
// Ray missed box or box is behind ray
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Check Z slab
|
|
if(delta.z == 0.0f)
|
|
{
|
|
if(from.z > boxp2.z || from.z < boxp1.z)
|
|
{
|
|
// Ray is parallel to the planes & outside slab
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float tmp = 1.0f / delta.z;
|
|
float t1 = (boxp1.z - from.z) * tmp;
|
|
float t2 = (boxp2.z - from.z) * tmp;
|
|
if(t1 > t2)
|
|
General.Swap(ref t1, ref t2);
|
|
if(t1 > tnear)
|
|
tnear = t1;
|
|
if(t2 < tfar)
|
|
tfar = t2;
|
|
if(tnear > tfar || tfar < 0.0f)
|
|
{
|
|
// Ray missed box or box is behind ray
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Set interpolation point
|
|
u_ray = (tnear > 0.0f) ? tnear : tfar;
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Unused events
|
|
|
|
// Unused
|
|
public void OnSelectBegin() { }
|
|
public void OnEditBegin() { }
|
|
public void OnMouseMove(MouseEventArgs e) { }
|
|
public void OnChangeTargetBrightness(bool up) { }
|
|
public void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection) { }
|
|
public void OnChangeScale(int incrementX, int incrementY) { }
|
|
public void OnSelectTexture() { }
|
|
public void OnCopyTexture() { }
|
|
public void OnPasteTexture() { }
|
|
public void OnCopyTextureOffsets() { }
|
|
public void OnPasteTextureOffsets() { }
|
|
public void OnTextureAlign(bool alignx, bool aligny) { }
|
|
public void OnTextureFit(FitTextureOptions options) { } //mxd
|
|
public void OnToggleUpperUnpegged() { }
|
|
public void OnToggleLowerUnpegged() { }
|
|
public void OnResetTextureOffset() { }
|
|
public void OnResetLocalTextureOffset() { } //mxd
|
|
public void OnProcess(long deltatime) { }
|
|
public void OnTextureFloodfill() { }
|
|
public void OnInsert() { }
|
|
public void ApplyTexture(string texture) { }
|
|
public void ApplyUpperUnpegged(bool set) { }
|
|
public void ApplyLowerUnpegged(bool set) { }
|
|
public string GetTextureName() { return ""; }
|
|
public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
// Select or deselect
|
|
public void OnSelectEnd()
|
|
{
|
|
if(this.selected)
|
|
{
|
|
this.selected = false;
|
|
mode.RemoveSelectedObject(this);
|
|
}
|
|
else
|
|
{
|
|
this.selected = true;
|
|
mode.AddSelectedObject(this);
|
|
}
|
|
}
|
|
|
|
// Copy properties
|
|
public void OnCopyProperties()
|
|
{
|
|
BuilderPlug.Me.CopiedVertexProps = new VertexProperties(vertex);
|
|
mode.SetActionResult("Copied vertex properties.");
|
|
}
|
|
|
|
// Paste properties
|
|
public void OnPasteProperties(bool usecopysettings)
|
|
{
|
|
if(BuilderPlug.Me.CopiedVertexProps != null)
|
|
{
|
|
mode.CreateUndo("Paste vertex properties");
|
|
mode.SetActionResult("Pasted vertex properties.");
|
|
BuilderPlug.Me.CopiedVertexProps.Apply(new List<Vertex> { vertex }, usecopysettings);
|
|
|
|
//update affected sectors
|
|
UpdateGeometry(vertex);
|
|
changed = true;
|
|
mode.ShowTargetInfo();
|
|
}
|
|
}
|
|
|
|
//Delete key pressed - remove zoffset field
|
|
public void OnDelete()
|
|
{
|
|
mode.CreateUndo("Clear vertex height offset");
|
|
mode.SetActionResult("Cleared vertex height offset.");
|
|
|
|
if(ceilingVertex)
|
|
{
|
|
if(float.IsNaN(vertex.ZCeiling)) return;
|
|
vertex.ZCeiling = float.NaN;
|
|
|
|
//update affected sectors
|
|
UpdateGeometry(vertex);
|
|
changed = true;
|
|
mode.ShowTargetInfo();
|
|
}
|
|
else
|
|
{
|
|
if(float.IsNaN(vertex.ZFloor)) return;
|
|
vertex.ZFloor = float.NaN;
|
|
|
|
//update affected sectors
|
|
UpdateGeometry(vertex);
|
|
changed = true;
|
|
mode.ShowTargetInfo();
|
|
}
|
|
}
|
|
|
|
// Edit button released
|
|
public void OnEditEnd()
|
|
{
|
|
if(General.Interface.IsActiveWindow)
|
|
{
|
|
List<Vertex> verts = mode.GetSelectedVertices();
|
|
updateList = new Dictionary<BaseVisualSector, bool>();
|
|
|
|
foreach(Vertex v in verts)
|
|
{
|
|
VertexData vd = mode.GetVertexData(v);
|
|
foreach(KeyValuePair<Sector, bool> s in vd.UpdateAlso)
|
|
{
|
|
if(mode.VisualSectorExists(s.Key))
|
|
{
|
|
BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(s.Key);
|
|
if(!updateList.ContainsKey(vs)) updateList.Add(vs, s.Value);
|
|
}
|
|
}
|
|
}
|
|
|
|
General.Interface.OnEditFormValuesChanged += Interface_OnEditFormValuesChanged;
|
|
mode.StartRealtimeInterfaceUpdate(SelectionType.Vertices);
|
|
General.Interface.ShowEditVertices(verts, false);
|
|
mode.StopRealtimeInterfaceUpdate(SelectionType.Vertices);
|
|
General.Interface.OnEditFormValuesChanged -= Interface_OnEditFormValuesChanged;
|
|
|
|
updateList.Clear();
|
|
updateList = null;
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void Interface_OnEditFormValuesChanged(object sender, System.EventArgs e)
|
|
{
|
|
foreach(KeyValuePair<BaseVisualSector, bool> group in updateList)
|
|
group.Key.UpdateSectorGeometry(group.Value);
|
|
|
|
changed = true;
|
|
Update();
|
|
}
|
|
|
|
// Raise/lower thing
|
|
public void OnChangeTargetHeight(int amount)
|
|
{
|
|
if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
|
|
undoticket = mode.CreateUndo("Change vertex height");
|
|
|
|
if(ceilingVertex)
|
|
{
|
|
vertex.ZCeiling = (float.IsNaN(vertex.ZCeiling) ? GetSectorHeight() + amount : vertex.ZCeiling + amount);
|
|
mode.SetActionResult("Changed vertex height to " + vertex.ZCeiling + ".");
|
|
}
|
|
else
|
|
{
|
|
vertex.ZFloor = (float.IsNaN(vertex.ZFloor) ? GetSectorHeight() + amount : vertex.ZFloor + amount);
|
|
mode.SetActionResult("Changed vertex height to " + vertex.ZFloor + ".");
|
|
}
|
|
|
|
// Update what must be updated
|
|
UpdateGeometry(vertex);
|
|
changed = true;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|