mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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3d2d9e21ef
Updated model pitch handling to match current GZDoom implementation. Fixed imprecise vertex coordinates generated by Draw Ellipse mode. Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource. Internal: changed output of all InterpolationTools methods from int to float. Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted. |
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.. | ||
BinaryHeap.cs | ||
Clock.cs | ||
CRC.cs | ||
ErrorItem.cs | ||
ErrorLogger.cs | ||
FileLockChecker.cs | ||
General.cs | ||
Launcher.cs | ||
MapManager.cs | ||
MD5Hash.cs | ||
MurmurHash2.cs | ||
SavePurpose.cs | ||
StepsList.cs | ||
UpdateChecker.cs |