UltimateZoneBuilder/Source/Core/General
MaxED 3d2d9e21ef Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
Updated model pitch handling to match current GZDoom implementation.
Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
Internal: changed output of all InterpolationTools methods from int to float.
Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
2016-06-03 20:22:07 +00:00
..
BinaryHeap.cs Added, Visual mode: translucent/additive geometry is now rendered properly. 2015-09-27 21:09:14 +00:00
Clock.cs Added, Tag Explorer plugin, UDMF: added multiple tags support. 2016-03-14 00:01:21 +00:00
CRC.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ErrorItem.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ErrorLogger.cs Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
FileLockChecker.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
General.cs Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2016-06-03 20:22:07 +00:00
Launcher.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
MapManager.cs Fixed, vertex/linedef/sector dragging: in some cases middle textures were removed from dragged double-sided lines. 2016-05-30 00:18:22 +00:00
MD5Hash.cs Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
MurmurHash2.cs Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled. 2015-10-09 21:57:32 +00:00
SavePurpose.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StepsList.cs Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness. 2014-09-15 08:15:22 +00:00
UpdateChecker.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00