mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
b1df216a29
Added "Test Map from current position" action (default shortcut is Ctrl-F9), which lets you play the game from cursor position, if you are in 2D-Mode, and from camera location if you are in Visual Mode. Added "Sync camera position between 2D and 3D modes" (found in Preferences -> Interface -> Options), which automatically centers 2D-mode on camera position when you leave Visual Mode, and places camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map). Several improvements in Draw Rectangle and Draw Ellipse modes: added info label with current bevel amount and subdivision level; bevel amount now applied properly when shape size is smaller than it.
123 lines
2.9 KiB
C#
123 lines
2.9 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using System.Drawing;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class LineLengthLabel : IDisposable
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{
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#region ================== Constants
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private const int TEXT_CAPACITY = 10;
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private const float TEXT_SCALE = 14f;
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private const string VALUE_FORMAT = "0";
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#endregion
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#region ================== Variables
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protected TextLabel label;
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protected Vector2D start;
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protected Vector2D end;
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#endregion
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#region ================== Properties
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public TextLabel TextLabel { get { return label; } }
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public Vector2D Start { get { return start; } set { start = value; Update(); } }
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public Vector2D End { get { return end; } set { end = value; Update(); } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public LineLengthLabel()
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{
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// Initialize
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Initialize();
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}
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// Constructor
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public LineLengthLabel(Vector2D start, Vector2D end)
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{
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// Initialize
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Initialize();
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Move(start, end);
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}
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// Initialization
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protected virtual void Initialize()
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{
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label = new TextLabel(TEXT_CAPACITY);
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label.AlignX = TextAlignmentX.Center;
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label.AlignY = TextAlignmentY.Middle;
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label.Color = General.Colors.Highlight;
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label.Backcolor = General.Colors.Background;
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label.Scale = TEXT_SCALE;
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label.TransformCoords = true;
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}
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// Disposer
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public void Dispose()
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{
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label.Dispose();
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}
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#endregion
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#region ================== Methods
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// This updates the text
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protected virtual void Update()
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{
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Vector2D delta = end - start;
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float length = delta.GetLength();
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label.Text = length.ToString(VALUE_FORMAT);
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label.Rectangle = new RectangleF(start.x + delta.x * 0.5f, start.y + delta.y * 0.5f, 0f, 0f);
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}
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// This moves the label
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public void Move(Vector2D start, Vector2D end)
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{
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this.start = start;
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this.end = end;
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Update();
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}
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#endregion
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}
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}
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