UltimateZoneBuilder/Source/BuilderModes/ClassicModes
2008-12-16 15:10:40 +00:00
..
BaseClassicMode.cs oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
BrightnessMode.cs more on selectable editing modes 2008-11-27 19:25:13 +00:00
CurveLinedefsMode.cs oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
DragGeometryMode.cs oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
DragLinedefsMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
DragSectorsMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
DragThingsMode.cs oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
DragVerticesMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
DrawGeometryMode.cs starting draw mode with right-click now also snaps to the grid or geometry (unless shift or control is used) 2008-12-16 15:10:40 +00:00
EditSelectionMode.cs more on selectable editing modes 2008-11-27 19:25:13 +00:00
ErrorCheckMode.cs more on selectable editing modes 2008-11-27 19:25:13 +00:00
FindReplaceMode.cs more on selectable editing modes 2008-11-27 19:25:13 +00:00
LinedefsMode.cs starting draw mode with right-click now also snaps to the grid or geometry (unless shift or control is used) 2008-12-16 15:10:40 +00:00
MakeSectorMode.cs more on selectable editing modes 2008-11-27 19:25:13 +00:00
SectorsMode.cs starting draw mode with right-click now also snaps to the grid or geometry (unless shift or control is used) 2008-12-16 15:10:40 +00:00
ThingsMode.cs more on selectable editing modes 2008-11-27 19:25:13 +00:00
VerticesMode.cs starting draw mode with right-click now also snaps to the grid or geometry (unless shift or control is used) 2008-12-16 15:10:40 +00:00