..
BitmapImage.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
CameraTextureImage.cs
Added ANIMDEFS CAMERATEXTURE support.
2015-12-18 10:16:53 +00:00
ColorImage.cs
Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
2016-01-14 22:15:54 +00:00
ColormapImage.cs
Added, Texture Browser: wad resources now have subgroups.
2015-03-22 20:43:05 +00:00
DataLocation.cs
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
DataLocationList.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
DataManager.cs
Re-fixed, Visual mode: in some cases some D3D textures were not disposed after closing a map, eventually resulting in E_OUTOFMEMORY crash.
2016-02-06 00:04:02 +00:00
DataReader.cs
Added ANIMDEFS CAMERATEXTURE support.
2015-12-18 10:16:53 +00:00
DirectoryReader.cs
Updated: any graphic can be used as a skybox texture.
2016-01-13 09:34:32 +00:00
DynamicBitmapImage.cs
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
2015-09-16 12:10:43 +00:00
FileImage.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
FlatImage.cs
Added, Texture Browser: wad resources now have subgroups.
2015-03-22 20:43:05 +00:00
HighResImage.cs
Implemented, TEXTURES: ZDoom can use any graphic as a texture patch.
2015-12-30 11:53:03 +00:00
ImageData.cs
Re-fixed, Visual mode: in some cases some D3D textures were not disposed after closing a map, eventually resulting in E_OUTOFMEMORY crash.
2016-02-06 00:04:02 +00:00
ImageDataFormat.cs
Fixed a crash during skybox textures search when searching for any image and not finding it in the first PK3 or Directory resource.
2016-01-15 22:19:48 +00:00
ImageLoadState.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PatchNames.cs
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
PK3FileImage.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
PK3Reader.cs
Updated: any graphic can be used as a skybox texture.
2016-01-13 09:34:32 +00:00
PK3StructuredReader.cs
Updated: any graphic can be used as a skybox texture.
2016-01-13 09:34:32 +00:00
Playpal.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreviewManager.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
ResourceImage.cs
Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes.
2015-05-25 22:55:28 +00:00
SimpleTextureImage.cs
Added, Texture Browser: wad resources now have subgroups.
2015-03-22 20:43:05 +00:00
SpriteImage.cs
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
2016-01-11 13:00:52 +00:00
TextureImage.cs
Externalized most of the editor's built-in textures. You can find (and replace) them in the "[GZDB]\Textures" folder.
2015-12-30 13:58:58 +00:00
TexturePatch.cs
Added, Visual mode: fog boundaries are now rendered.
2015-12-04 12:29:22 +00:00
UnknownImage.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
WADReader.cs
Fixed a crash when using "Open map in current WAD" action when trying to reload any ZDoom text lump (as it turned out, implementing IDisposable in ZDTextParser was not such a bright idea...).
2016-02-02 14:29:19 +00:00