.. |
gl_load
|
- create OpenGL context
|
2019-08-10 02:32:08 +02:00 |
BuilderNative.vcxproj
|
- implement plotter as a shader
|
2019-08-20 11:00:24 +02:00 |
BuilderNative.vcxproj.filters
|
- implement plotter as a shader
|
2019-08-20 11:00:24 +02:00 |
BuilderNative.vcxproj.user
|
- add BuilderNative library that does the actual rendering
|
2019-08-09 06:18:08 +02:00 |
exports.def
|
- implement plotter as a shader
|
2019-08-20 11:00:24 +02:00 |
IndexBuffer.cpp
|
- render to texture bug fixes
|
2019-08-17 03:08:34 +02:00 |
IndexBuffer.h
|
- don't pass sizes into VertexBuffer and IndexBuffer constructors
|
2019-08-16 11:24:22 +02:00 |
OpenGLContext.cpp
|
- add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation
|
2019-08-18 06:04:15 +02:00 |
OpenGLContext.h
|
- add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation
|
2019-08-18 06:04:15 +02:00 |
Precomp.cpp
|
- create OpenGL context
|
2019-08-10 02:32:08 +02:00 |
Precomp.h
|
- add the appropriate ifdefs for an unix build
|
2019-08-18 03:29:33 +02:00 |
RawMouse.cpp
|
- add the appropriate ifdefs for an unix build
|
2019-08-18 03:29:33 +02:00 |
RawMouse.h
|
- add the appropriate ifdefs for an unix build
|
2019-08-18 03:29:33 +02:00 |
RenderDevice.cpp
|
- implement plotter as a shader
|
2019-08-20 11:00:24 +02:00 |
RenderDevice.h
|
- implement plotter as a shader
|
2019-08-20 11:00:24 +02:00 |
Shader.cpp
|
- convert texturefactor to uniform
|
2019-08-16 14:01:27 +02:00 |
Shader.h
|
- simplify vertex buffer and vertex format
|
2019-08-16 13:07:57 +02:00 |
ShaderDisplay2D.h
|
- convert texturefactor to uniform
|
2019-08-16 14:01:27 +02:00 |
ShaderManager.cpp
|
- implement plotter as a shader
|
2019-08-20 11:00:24 +02:00 |
ShaderManager.h
|
- implement alpha test
|
2019-08-16 04:10:03 +02:00 |
ShaderPlotter.h
|
- implement plotter as a shader
|
2019-08-20 11:00:24 +02:00 |
ShaderThings2D.h
|
- convert texturefactor to uniform
|
2019-08-16 14:01:27 +02:00 |
ShaderWorld3D.h
|
- implement alpha test
|
2019-08-16 04:10:03 +02:00 |
Texture.cpp
|
- implement plotter as a shader
|
2019-08-20 11:00:24 +02:00 |
Texture.h
|
- implement plotter as a shader
|
2019-08-20 11:00:24 +02:00 |
VertexBuffer.cpp
|
- render to texture bug fixes
|
2019-08-17 03:08:34 +02:00 |
VertexBuffer.h
|
- simplify vertex buffer and vertex format
|
2019-08-16 13:07:57 +02:00 |