UltimateZoneBuilder/Source/Core/Data
2019-08-17 03:21:11 +02:00
..
Scripting Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
BitmapImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CameraTextureImage.cs - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
ColorImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ColormapImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CvarsCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocationList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataManager.cs - simplify texture binding 2019-08-17 03:21:11 +02:00
DataReader.cs Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00
DirectoryReader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DynamicBitmapImage.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
FileImage.cs - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
FlatImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
HiResImage.cs - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
ImageData.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
ImageDataFormat.cs Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible... 2018-03-31 14:01:36 +03:00
ImageLoadState.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PatchNames.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PK3FileImage.cs - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
PK3Reader.cs GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
PK3StructuredReader.cs Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00
Playpal.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreviewManager.cs Fixed (?) cross-thread bitmap usage. (reported by Xane123) 2017-05-09 06:06:21 +03:00
ResourceImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SimpleTextureImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SpriteImage.cs GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
TextureImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturePatch.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TEXTURESImage.cs - Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets 2019-05-31 00:20:12 +02:00
UnknownImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VoxelImage.cs GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
WADReader.cs Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00