mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
0e4419d8ed
UDMF: sector, linedef and thing render styles are now defined in Game Configuration.
913 lines
30 KiB
C#
913 lines
30 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.GZBuilder.Tools;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Types;
|
|
|
|
namespace CodeImp.DoomBuilder.Windows
|
|
{
|
|
internal partial class SectorEditFormUDMF : DelayedForm
|
|
{
|
|
#region ================== Events
|
|
|
|
public event EventHandler OnValuesChanged; //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private ICollection<Sector> sectors;
|
|
private List<SectorProperties> sectorProps; //mxd
|
|
private bool blockUpdate; //mxd
|
|
private StepsList angleSteps; //mxd
|
|
|
|
//mxd. Persistent settings
|
|
private static bool linkCeilingScale;
|
|
private static bool linkFloorScale;
|
|
private static bool useFloorLineAngles;
|
|
private static bool useCeilLineAngles;
|
|
|
|
//mxd. Window setup stuff
|
|
private static Point location = Point.Empty;
|
|
private static int activeTab;
|
|
|
|
private struct SectorProperties //mxd
|
|
{
|
|
public readonly int Brightness;
|
|
public readonly int FloorHeight;
|
|
public readonly int CeilHeight;
|
|
public readonly string FloorTexture;
|
|
public readonly string CeilTexture;
|
|
|
|
//UDMF stuff
|
|
public readonly int LightColor;
|
|
public readonly int FadeColor;
|
|
//public float Desaturation;
|
|
|
|
//UDMF Ceiling
|
|
public readonly float CeilOffsetX;
|
|
public readonly float CeilOffsetY;
|
|
public readonly float CeilScaleX;
|
|
public readonly float CeilScaleY;
|
|
//public float CeilAlpha;
|
|
public readonly float CeilRotation;
|
|
public readonly int CeilBrightness;
|
|
public readonly bool CeilLightAbsoulte;
|
|
|
|
//UDMF Floor
|
|
public readonly float FloorOffsetX;
|
|
public readonly float FloorOffsetY;
|
|
public readonly float FloorScaleX;
|
|
public readonly float FloorScaleY;
|
|
//public float FloorAlpha;
|
|
public readonly float FloorRotation;
|
|
public readonly int FloorBrightness;
|
|
public readonly bool FloorLightAbsoulte;
|
|
|
|
public SectorProperties(Sector s) {
|
|
Brightness = s.Brightness;
|
|
FloorHeight = s.FloorHeight;
|
|
CeilHeight = s.CeilHeight;
|
|
FloorTexture = s.FloorTexture;
|
|
CeilTexture = s.CeilTexture;
|
|
|
|
//UDMF stuff
|
|
LightColor = UDMFTools.GetInteger(s.Fields, "lightcolor", 16777215);
|
|
FadeColor = UDMFTools.GetInteger(s.Fields, "fadecolor", 0);
|
|
|
|
//UDMF Ceiling
|
|
CeilOffsetX = UDMFTools.GetFloat(s.Fields, "xpanningceiling", 0f);
|
|
CeilOffsetY = UDMFTools.GetFloat(s.Fields, "ypanningceiling", 0f);
|
|
CeilScaleX = UDMFTools.GetFloat(s.Fields, "xscaleceiling", 1.0f);
|
|
CeilScaleY = UDMFTools.GetFloat(s.Fields, "yscaleceiling", 1.0f);
|
|
//CeilAlpha = UDMFTools.GetFloat(s.Fields, "alphaceiling", 1.0f);
|
|
CeilRotation = s.Fields.GetValue("rotationceiling", 0.0f);
|
|
CeilBrightness = s.Fields.GetValue("lightceiling", 0);
|
|
CeilLightAbsoulte = s.Fields.GetValue("lightceilingabsolute", false);
|
|
|
|
//UDMF Floor
|
|
FloorOffsetX = UDMFTools.GetFloat(s.Fields, "xpanningfloor", 0f);
|
|
FloorOffsetY = UDMFTools.GetFloat(s.Fields, "ypanningfloor", 0f);
|
|
FloorScaleX = UDMFTools.GetFloat(s.Fields, "xscalefloor", 1.0f);
|
|
FloorScaleY = UDMFTools.GetFloat(s.Fields, "yscalefloor", 1.0f);
|
|
//FloorAlpha = UDMFTools.GetFloat(s.Fields, "alphafloor", 1.0f);
|
|
FloorRotation = s.Fields.GetValue("rotationfloor", 0.0f);
|
|
FloorBrightness = s.Fields.GetValue("lightfloor", 0);
|
|
FloorLightAbsoulte = s.Fields.GetValue("lightfloorabsolute", false);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor
|
|
|
|
public SectorEditFormUDMF() {
|
|
InitializeComponent();
|
|
|
|
//mxd. Widow setup
|
|
if(location != Point.Empty) {
|
|
this.StartPosition = FormStartPosition.Manual;
|
|
this.Location = location;
|
|
if(activeTab > 0) tabs.SelectTab(activeTab);
|
|
}
|
|
|
|
// Fill flags list
|
|
foreach(KeyValuePair<string, string> lf in General.Map.Config.SectorFlags)
|
|
flags.Add(lf.Value, lf.Key);
|
|
|
|
//mxd. Fill renderstyles
|
|
foreach(KeyValuePair<string, string> lf in General.Map.Config.SectorRenderStyles) {
|
|
floorRenderStyle.Items.Add(lf.Value);
|
|
ceilRenderStyle.Items.Add(lf.Value);
|
|
}
|
|
|
|
// Fill effects list
|
|
effect.AddInfo(General.Map.Config.SortedSectorEffects.ToArray());
|
|
|
|
// Initialize custom fields editor
|
|
fieldslist.Setup("sector");
|
|
|
|
// Fill universal fields list
|
|
fieldslist.ListFixedFields(General.Map.Config.SectorFields);
|
|
|
|
// Initialize image selectors
|
|
floortex.Initialize();
|
|
ceilingtex.Initialize();
|
|
|
|
// Set steps for brightness field
|
|
brightness.StepValues = General.Map.Config.BrightnessLevels;
|
|
|
|
// Value linking
|
|
ceilScale.LinkValues = linkCeilingScale;
|
|
floorScale.LinkValues = linkFloorScale;
|
|
|
|
cbUseCeilLineAngles.Checked = useCeilLineAngles;
|
|
cbUseFloorLineAngles.Checked = useFloorLineAngles;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This sets up the form to edit the given sectors
|
|
public void Setup(ICollection<Sector> sectors) {
|
|
blockUpdate = true; //mxd
|
|
|
|
// Keep this list
|
|
this.sectors = sectors;
|
|
if(sectors.Count > 1) this.Text = "Edit Sectors (" + sectors.Count + ")";
|
|
sectorProps = new List<SectorProperties>(); //mxd
|
|
|
|
//mxd. Make undo
|
|
string undodesc = "sector";
|
|
if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
|
|
General.Map.UndoRedo.CreateUndo("Edit " + undodesc);
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Set all options to the first sector properties
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
// Get first sector
|
|
Sector sc = General.GetByIndex(sectors, 0);
|
|
|
|
// Flags
|
|
foreach(CheckBox c in flags.Checkboxes)
|
|
if(sc.Flags.ContainsKey(c.Tag.ToString())) c.Checked = sc.Flags[c.Tag.ToString()];
|
|
|
|
// Effects
|
|
effect.Value = sc.Effect;
|
|
brightness.Text = sc.Brightness.ToString();
|
|
|
|
// Floor/ceiling
|
|
floorheight.Text = sc.FloorHeight.ToString();
|
|
ceilingheight.Text = sc.CeilHeight.ToString();
|
|
floortex.TextureName = sc.FloorTexture;
|
|
ceilingtex.TextureName = sc.CeilTexture;
|
|
|
|
//UDMF stuff
|
|
//Texture offsets
|
|
ceilOffsets.SetValuesFrom(sc.Fields, true);
|
|
floorOffsets.SetValuesFrom(sc.Fields, true);
|
|
|
|
//Texture scale
|
|
ceilScale.SetValuesFrom(sc.Fields, true);
|
|
floorScale.SetValuesFrom(sc.Fields, true);
|
|
|
|
//Texture rotation
|
|
float ceilAngle = sc.Fields.GetValue("rotationceiling", 0.0f);
|
|
float floorAngle = sc.Fields.GetValue("rotationfloor", 0.0f);
|
|
|
|
ceilRotation.Text = ceilAngle.ToString();
|
|
floorRotation.Text = floorAngle.ToString();
|
|
|
|
ceilAngleControl.Angle = General.ClampAngle(360 - (int)ceilAngle);
|
|
floorAngleControl.Angle = General.ClampAngle(360 - (int)floorAngle);
|
|
|
|
//Texture brightness
|
|
ceilBrightness.Text = sc.Fields.GetValue("lightceiling", 0).ToString();
|
|
floorBrightness.Text = sc.Fields.GetValue("lightfloor", 0).ToString();
|
|
ceilLightAbsolute.Checked = sc.Fields.GetValue("lightceilingabsolute", false);
|
|
floorLightAbsolute.Checked = sc.Fields.GetValue("lightfloorabsolute", false);
|
|
|
|
//Alpha
|
|
ceilAlpha.Text = General.Clamp(sc.Fields.GetValue("alphaceiling", 1.0f), 0f, 1f).ToString();
|
|
floorAlpha.Text = General.Clamp(sc.Fields.GetValue("alphafloor", 1.0f), 0f, 1f).ToString();
|
|
|
|
//Render style
|
|
string[] rskeys = null;
|
|
if (General.Map.Config.SectorRenderStyles.Count > 0) {
|
|
rskeys = new string[General.Map.Config.SectorRenderStyles.Count];
|
|
General.Map.Config.SectorRenderStyles.Keys.CopyTo(rskeys, 0);
|
|
ceilRenderStyle.SelectedIndex = Array.IndexOf(rskeys, sc.Fields.GetValue("renderstyleceiling", "translucent"));
|
|
floorRenderStyle.SelectedIndex = Array.IndexOf(rskeys, sc.Fields.GetValue("renderstylefloor", "translucent"));
|
|
} else {
|
|
ceilRenderStyle.Enabled = false;
|
|
floorRenderStyle.Enabled = false;
|
|
}
|
|
|
|
//Misc
|
|
soundSequence.Text = sc.Fields.GetValue("soundsequence", string.Empty);
|
|
gravity.Text = sc.Fields.GetValue("gravity", 1.0f).ToString();
|
|
desaturation.Text = General.Clamp(sc.Fields.GetValue("desaturation", 0.0f), 0f, 1f).ToString();
|
|
|
|
//Sector colors
|
|
fadeColor.SetValueFrom(sc.Fields);
|
|
lightColor.SetValueFrom(sc.Fields);
|
|
|
|
// Action
|
|
tagSelector.Setup(UniversalType.SectorTag); //mxd
|
|
tagSelector.SetTag(sc.Tag);//mxd
|
|
|
|
// Custom fields
|
|
fieldslist.SetValues(sc.Fields, true);
|
|
|
|
angleSteps = new StepsList();
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Now go for all sectors and change the options when a setting is different
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
// Go for all sectors
|
|
foreach(Sector s in sectors) {
|
|
// Flags
|
|
foreach(CheckBox c in flags.Checkboxes) {
|
|
if(s.Flags.ContainsKey(c.Tag.ToString())) {
|
|
if(s.Flags[c.Tag.ToString()] != c.Checked) {
|
|
c.ThreeState = true;
|
|
c.CheckState = CheckState.Indeterminate;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Effects
|
|
if(s.Effect != effect.Value) effect.Empty = true;
|
|
if(s.Brightness.ToString() != brightness.Text) brightness.Text = "";
|
|
|
|
// Floor/Ceiling
|
|
if(s.FloorHeight.ToString() != floorheight.Text) floorheight.Text = "";
|
|
if(s.CeilHeight.ToString() != ceilingheight.Text) ceilingheight.Text = "";
|
|
if (s.FloorTexture != floortex.TextureName) {
|
|
floortex.MultipleTextures = true; //mxd
|
|
floortex.TextureName = "";
|
|
}
|
|
if (s.CeilTexture != ceilingtex.TextureName) {
|
|
ceilingtex.MultipleTextures = true; //mxd
|
|
ceilingtex.TextureName = "";
|
|
}
|
|
|
|
//mxd. UDMF stuff
|
|
//Texture offsets
|
|
ceilOffsets.SetValuesFrom(s.Fields, false);
|
|
floorOffsets.SetValuesFrom(s.Fields, false);
|
|
|
|
//Texture scale
|
|
ceilScale.SetValuesFrom(s.Fields, false);
|
|
floorScale.SetValuesFrom(s.Fields, false);
|
|
|
|
//Texture rotation
|
|
if(s.Fields.GetValue("rotationceiling", 0.0f).ToString() != ceilRotation.Text) {
|
|
ceilRotation.Text = "";
|
|
ceilAngleControl.Angle = 0;
|
|
}
|
|
if(s.Fields.GetValue("rotationfloor", 0.0f).ToString() != floorRotation.Text) {
|
|
floorRotation.Text = "";
|
|
floorAngleControl.Angle = 0;
|
|
}
|
|
|
|
//Texture brightness
|
|
if(s.Fields.GetValue("lightceiling", 0).ToString() != ceilBrightness.Text) ceilBrightness.Text = "";
|
|
if(s.Fields.GetValue("lightfloor", 0).ToString() != floorBrightness.Text) floorBrightness.Text = "";
|
|
|
|
if(s.Fields.GetValue("lightceilingabsolute", false) != ceilLightAbsolute.Checked) {
|
|
ceilLightAbsolute.ThreeState = true;
|
|
ceilLightAbsolute.CheckState = CheckState.Indeterminate;
|
|
}
|
|
if(s.Fields.GetValue("lightfloorabsolute", false) != floorLightAbsolute.Checked) {
|
|
floorLightAbsolute.ThreeState = true;
|
|
floorLightAbsolute.CheckState = CheckState.Indeterminate;
|
|
}
|
|
|
|
//Alpha
|
|
if(s.Fields.GetValue("alphaceiling", 1.0f).ToString() != ceilAlpha.Text) ceilAlpha.Text = "";
|
|
if(s.Fields.GetValue("alphafloor", 1.0f).ToString() != floorAlpha.Text) floorAlpha.Text = "";
|
|
|
|
//Render style
|
|
if (rskeys != null) {
|
|
if (ceilRenderStyle.SelectedIndex > -1 && ceilRenderStyle.SelectedIndex != Array.IndexOf(rskeys, s.Fields.GetValue("renderstyleceiling", "translucent")))
|
|
ceilRenderStyle.SelectedIndex = -1;
|
|
if (floorRenderStyle.SelectedIndex > -1 && floorRenderStyle.SelectedIndex != Array.IndexOf(rskeys, s.Fields.GetValue("renderstylefloor", "translucent")))
|
|
floorRenderStyle.SelectedIndex = -1;
|
|
}
|
|
|
|
//Misc
|
|
if(s.Fields.GetValue("soundsequence", string.Empty) != soundSequence.Text) soundSequence.Text = "";
|
|
if(s.Fields.GetValue("gravity", 1.0f).ToString() != gravity.Text) gravity.Text = "";
|
|
if(s.Fields.GetValue("desaturation", 0.0f).ToString() != desaturation.Text) desaturation.Text = "";
|
|
|
|
//Sector colors
|
|
fadeColor.SetValueFrom(s.Fields);
|
|
lightColor.SetValueFrom(s.Fields);
|
|
|
|
// Action
|
|
if(s.Tag != sc.Tag) tagSelector.ClearTag(); //mxd
|
|
|
|
// Custom fields
|
|
s.Fields.BeforeFieldsChange(); //mxd
|
|
fieldslist.SetValues(s.Fields, false);
|
|
|
|
//mxd. Store initial properties
|
|
sectorProps.Add(new SectorProperties(s));
|
|
|
|
//mxd. Angle steps
|
|
int angle;
|
|
foreach(Sidedef side in s.Sidedefs){
|
|
if (side.Line.Front != null && side.Index == side.Line.Front.Index)
|
|
angle = General.ClampAngle(270 - side.Line.AngleDeg);
|
|
else
|
|
angle = General.ClampAngle(90 - side.Line.AngleDeg);
|
|
|
|
if(!angleSteps.Contains(angle)) angleSteps.Add(angle);
|
|
}
|
|
}
|
|
|
|
// Show sector height
|
|
UpdateSectorHeight();
|
|
|
|
//mxd. Angle steps
|
|
angleSteps.Sort();
|
|
if(useCeilLineAngles) ceilRotation.StepValues = angleSteps;
|
|
if(useFloorLineAngles) floorRotation.StepValues = angleSteps;
|
|
|
|
blockUpdate = false; //mxd
|
|
}
|
|
|
|
// This updates the sector height field
|
|
private void UpdateSectorHeight() {
|
|
int delta = 0;
|
|
int index = -1; //mxd
|
|
int i = 0; //mxd
|
|
|
|
// Check all selected sectors
|
|
foreach(Sector s in sectors) {
|
|
if(index == -1) {
|
|
// First sector in list
|
|
delta = s.CeilHeight - s.FloorHeight;
|
|
index = i; //mxd
|
|
} else if(delta != (s.CeilHeight - s.FloorHeight)) {
|
|
// We can't show heights because the delta
|
|
// heights for the sectors is different
|
|
index = -1;
|
|
break;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
if(index > -1) {
|
|
int fh = floorheight.GetResult(sectorProps[index].FloorHeight); //mxd
|
|
int ch = ceilingheight.GetResult(sectorProps[index].CeilHeight); //mxd
|
|
int height = ch - fh;
|
|
sectorheight.Text = height.ToString();
|
|
sectorheight.Visible = true;
|
|
sectorheightlabel.Visible = true;
|
|
} else {
|
|
sectorheight.Visible = false;
|
|
sectorheightlabel.Visible = false;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
private void apply_Click(object sender, EventArgs e) {
|
|
// Verify the tag
|
|
tagSelector.ValidateTag(); //mxd
|
|
if((tagSelector.GetTag(0) < General.Map.FormatInterface.MinTag) || (tagSelector.GetTag(0) > General.Map.FormatInterface.MaxTag)) {
|
|
General.ShowWarningMessage("Sector tag must be between " + General.Map.FormatInterface.MinTag + " and " + General.Map.FormatInterface.MaxTag + ".", MessageBoxButtons.OK);
|
|
return;
|
|
}
|
|
|
|
// Verify the effect
|
|
if((effect.Value < General.Map.FormatInterface.MinEffect) || (effect.Value > General.Map.FormatInterface.MaxEffect)) {
|
|
General.ShowWarningMessage("Sector effect must be between " + General.Map.FormatInterface.MinEffect + " and " + General.Map.FormatInterface.MaxEffect + ".", MessageBoxButtons.OK);
|
|
return;
|
|
}
|
|
|
|
//mxd
|
|
string[] rskeys = null;
|
|
if(General.Map.Config.SectorRenderStyles.Count > 0) {
|
|
rskeys = new string[General.Map.Config.SectorRenderStyles.Count];
|
|
General.Map.Config.SectorRenderStyles.Keys.CopyTo(rskeys, 0);
|
|
}
|
|
|
|
// Go for all sectors
|
|
foreach(Sector s in sectors) {
|
|
// Apply all flags
|
|
foreach(CheckBox c in flags.Checkboxes) {
|
|
if(c.CheckState == CheckState.Checked) s.SetFlag(c.Tag.ToString(), true);
|
|
else if(c.CheckState == CheckState.Unchecked) s.SetFlag(c.Tag.ToString(), false);
|
|
}
|
|
|
|
// Effects
|
|
if(!effect.Empty) s.Effect = effect.Value;
|
|
s.Brightness = General.Clamp(brightness.GetResult(s.Brightness), General.Map.FormatInterface.MinBrightness, General.Map.FormatInterface.MaxBrightness);
|
|
|
|
// Action
|
|
s.Tag = tagSelector.GetTag(s.Tag); //mxd
|
|
|
|
//Fields
|
|
fieldslist.Apply(s.Fields);
|
|
|
|
//alpha
|
|
if(!string.IsNullOrEmpty(ceilAlpha.Text)) {
|
|
float ceilAlphaVal = General.Clamp(ceilAlpha.GetResultFloat(s.Fields.GetValue("alphaceiling", 1.0f)), 0f, 1f);
|
|
UDMFTools.SetFloat(s.Fields, "alphaceiling", ceilAlphaVal, 1.0f);
|
|
}
|
|
|
|
if(!string.IsNullOrEmpty(floorAlpha.Text)){
|
|
float floorAlphaVal = General.Clamp(floorAlpha.GetResultFloat(s.Fields.GetValue("alphafloor", 1.0f)), 0f, 1f);
|
|
UDMFTools.SetFloat(s.Fields, "alphafloor", floorAlphaVal, 1.0f);
|
|
}
|
|
|
|
//renderstyle
|
|
if (rskeys != null) {
|
|
if (ceilRenderStyle.SelectedIndex > -1) {
|
|
UDMFTools.SetString(s.Fields, "renderstyleceiling", rskeys[ceilRenderStyle.SelectedIndex], "translucent");
|
|
}
|
|
if (floorRenderStyle.SelectedIndex > -1) {
|
|
UDMFTools.SetString(s.Fields, "renderstylefloor", rskeys[floorRenderStyle.SelectedIndex], "translucent");
|
|
}
|
|
}
|
|
|
|
//misc
|
|
if(soundSequence.Text != "") s.Fields["soundsequence"] = new UniValue(UniversalType.String, soundSequence.Text);
|
|
if(gravity.Text != "")
|
|
UDMFTools.SetFloat(s.Fields, "gravity", gravity.GetResultFloat(s.Fields.GetValue("gravity", 1.0f)), 1.0f);
|
|
if(desaturation.Text != "") {
|
|
float val = General.Clamp(desaturation.GetResultFloat(s.Fields.GetValue("desaturation", 0f)), 0f, 1f);
|
|
UDMFTools.SetFloat(s.Fields, "desaturation", val, 0f);
|
|
}
|
|
}
|
|
|
|
// Update the used textures
|
|
General.Map.Data.UpdateUsedTextures();
|
|
|
|
// Store value linking
|
|
linkCeilingScale = ceilScale.LinkValues;
|
|
linkFloorScale = floorScale.LinkValues;
|
|
useCeilLineAngles = cbUseCeilLineAngles.Checked;
|
|
useFloorLineAngles = cbUseFloorLineAngles.Checked;
|
|
|
|
// Done
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); //mxd
|
|
this.DialogResult = DialogResult.OK;
|
|
this.Close();
|
|
}
|
|
|
|
private void cancel_Click(object sender, EventArgs e) {
|
|
//mxd. Let's pretend nothing of this really happened...
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
|
|
// Be gone
|
|
this.DialogResult = DialogResult.Cancel;
|
|
this.Close();
|
|
}
|
|
|
|
private void browseeffect_Click(object sender, EventArgs e) {
|
|
effect.Value = EffectBrowserForm.BrowseEffect(this, effect.Value);
|
|
}
|
|
|
|
//mxd
|
|
private void SectorEditFormUDMF_FormClosing(object sender, FormClosingEventArgs e) {
|
|
location = this.Location;
|
|
activeTab = tabs.SelectedIndex;
|
|
}
|
|
|
|
private void SectorEditFormUDMF_HelpRequested(object sender, HelpEventArgs hlpevent) {
|
|
General.ShowHelp("w_sectoredit.html");
|
|
hlpevent.Handled = true;
|
|
}
|
|
|
|
private void tabcustom_MouseEnter(object sender, EventArgs e) {
|
|
fieldslist.Focus();
|
|
}
|
|
|
|
private void ceilAngleControl_AngleChanged() {
|
|
ceilRotation.Text = (General.ClampAngle(360 - ceilAngleControl.Angle)).ToString();
|
|
}
|
|
|
|
private void floorAngleControl_AngleChanged() {
|
|
floorRotation.Text = (General.ClampAngle(360 - floorAngleControl.Angle)).ToString();
|
|
}
|
|
|
|
private void cbUseCeilLineAngles_CheckedChanged(object sender, EventArgs e) {
|
|
ceilRotation.StepValues = (cbUseCeilLineAngles.Checked ? angleSteps : null);
|
|
}
|
|
|
|
private void cbUseFloorLineAngles_CheckedChanged(object sender, EventArgs e) {
|
|
floorRotation.StepValues = (cbUseFloorLineAngles.Checked ? angleSteps : null);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region mxd. Sector Realtime events
|
|
|
|
private void ceilingheight_WhenTextChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
int i = 0;
|
|
|
|
//restore values
|
|
if(string.IsNullOrEmpty(ceilingheight.Text)) {
|
|
foreach(Sector s in sectors)
|
|
s.CeilHeight = sectorProps[i++].CeilHeight;
|
|
//update values
|
|
} else {
|
|
foreach(Sector s in sectors)
|
|
s.CeilHeight = ceilingheight.GetResult(sectorProps[i++].CeilHeight);
|
|
}
|
|
|
|
UpdateSectorHeight();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorheight_WhenTextChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
int i = 0;
|
|
|
|
//restore values
|
|
if(string.IsNullOrEmpty(floorheight.Text)) {
|
|
foreach(Sector s in sectors)
|
|
s.FloorHeight = sectorProps[i++].FloorHeight;
|
|
//update values
|
|
} else {
|
|
foreach(Sector s in sectors)
|
|
s.FloorHeight = floorheight.GetResult(sectorProps[i++].FloorHeight);
|
|
}
|
|
|
|
UpdateSectorHeight();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void brightness_WhenTextChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
int i = 0;
|
|
|
|
//restore values
|
|
if(string.IsNullOrEmpty(brightness.Text)) {
|
|
foreach(Sector s in sectors)
|
|
s.Brightness = sectorProps[i++].Brightness;
|
|
//update values
|
|
} else {
|
|
//clamp value?
|
|
int val = brightness.GetResult(0);
|
|
int clampedVal = General.Clamp(val, 0, 255);
|
|
if(val != clampedVal) {
|
|
brightness.Text = clampedVal.ToString();
|
|
return;
|
|
}
|
|
|
|
foreach(Sector s in sectors)
|
|
s.Brightness = General.Clamp(brightness.GetResult(sectorProps[i++].Brightness), General.Map.FormatInterface.MinBrightness, General.Map.FormatInterface.MaxBrightness);
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void ceilingtex_OnValueChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
|
|
//restore values
|
|
if(string.IsNullOrEmpty(ceilingtex.TextureName)) {
|
|
int i = 0;
|
|
|
|
foreach(Sector s in sectors)
|
|
s.SetCeilTexture(sectorProps[i++].CeilTexture);
|
|
//update values
|
|
} else {
|
|
foreach(Sector s in sectors)
|
|
s.SetCeilTexture(ceilingtex.GetResult(s.CeilTexture));
|
|
}
|
|
|
|
// Update the used textures
|
|
General.Map.Data.UpdateUsedTextures();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floortex_OnValueChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
|
|
//restore values
|
|
if(string.IsNullOrEmpty(floortex.TextureName)) {
|
|
int i = 0;
|
|
|
|
foreach(Sector s in sectors)
|
|
s.SetFloorTexture(sectorProps[i++].FloorTexture);
|
|
//update values
|
|
} else {
|
|
foreach(Sector s in sectors)
|
|
s.SetFloorTexture(floortex.GetResult(s.FloorTexture));
|
|
}
|
|
|
|
// Update the used textures
|
|
General.Map.Data.UpdateUsedTextures();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorRotation_WhenTextChanged(object sender, EventArgs e) {
|
|
floorAngleControl.Angle = (int)General.ClampAngle(360 - floorRotation.GetResultFloat(0));
|
|
|
|
if(blockUpdate) return;
|
|
int i = 0;
|
|
|
|
//restore values
|
|
if(string.IsNullOrEmpty(floorRotation.Text)) {
|
|
foreach(Sector s in sectors) {
|
|
UDMFTools.SetFloat(s.Fields, "rotationfloor", sectorProps[i++].FloorRotation, 0f);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
//update values
|
|
} else {
|
|
foreach(Sector s in sectors) {
|
|
UDMFTools.SetFloat(s.Fields, "rotationfloor", floorRotation.GetResultFloat(sectorProps[i++].FloorRotation), 0f);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void ceilRotation_WhenTextChanged(object sender, EventArgs e) {
|
|
ceilAngleControl.Angle = (int)General.ClampAngle(360 - ceilRotation.GetResultFloat(0));
|
|
|
|
if(blockUpdate) return;
|
|
int i = 0;
|
|
|
|
//restore values
|
|
if(string.IsNullOrEmpty(ceilRotation.Text)) {
|
|
foreach(Sector s in sectors) {
|
|
UDMFTools.SetFloat(s.Fields, "rotationceiling", sectorProps[i++].CeilRotation, 0f);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
//update values
|
|
} else {
|
|
foreach(Sector s in sectors) {
|
|
UDMFTools.SetFloat(s.Fields, "rotationceiling", ceilRotation.GetResultFloat(sectorProps[i++].CeilRotation), 0f);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void lightColor_OnValueChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
int i = 0;
|
|
|
|
foreach(Sector s in sectors) {
|
|
lightColor.ApplyTo(s.Fields, sectorProps[i++].LightColor);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void fadeColor_OnValueChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
int i = 0;
|
|
|
|
foreach(Sector s in sectors) {
|
|
fadeColor.ApplyTo(s.Fields, sectorProps[i++].FadeColor);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region mxd. Ceiling/Floor realtime events
|
|
|
|
private void ceilOffsets_OnValuesChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
int i = 0;
|
|
|
|
foreach(Sector s in sectors) {
|
|
ceilOffsets.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorProps[i].CeilOffsetX, sectorProps[i++].CeilOffsetY);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorOffsets_OnValuesChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
int i = 0;
|
|
|
|
foreach(Sector s in sectors) {
|
|
floorOffsets.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorProps[i].FloorOffsetX, sectorProps[i++].FloorOffsetY);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void ceilScale_OnValuesChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
|
|
int i = 0;
|
|
|
|
foreach(Sector s in sectors) {
|
|
ceilScale.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorProps[i].CeilScaleX, sectorProps[i++].CeilScaleY);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorScale_OnValuesChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
int i = 0;
|
|
|
|
foreach(Sector s in sectors) {
|
|
floorScale.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorProps[i].FloorScaleX, sectorProps[i++].FloorScaleY);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void ceilBrightness_WhenTextChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
int i = 0;
|
|
|
|
//restore values
|
|
if(string.IsNullOrEmpty(ceilBrightness.Text)) {
|
|
foreach(Sector s in sectors) {
|
|
UDMFTools.SetInteger(s.Fields, "lightceiling", sectorProps[i++].CeilBrightness, 0);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
//update values
|
|
} else {
|
|
foreach(Sector s in sectors) {
|
|
bool absolute = false;
|
|
if(ceilLightAbsolute.CheckState == CheckState.Indeterminate) {
|
|
absolute = s.Fields.GetValue("lightceilingabsolute", false);
|
|
} else if(ceilLightAbsolute.CheckState == CheckState.Checked) {
|
|
absolute = true;
|
|
}
|
|
|
|
int value = General.Clamp(ceilBrightness.GetResult(sectorProps[i++].CeilBrightness), (absolute ? 0 : -255), 255);
|
|
UDMFTools.SetInteger(s.Fields, "lightceiling", value, 0);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorBrightness_WhenTextChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
int i = 0;
|
|
|
|
//restore values
|
|
if(string.IsNullOrEmpty(floorBrightness.Text)) {
|
|
foreach(Sector s in sectors) {
|
|
UDMFTools.SetInteger(s.Fields, "lightfloor", sectorProps[i++].FloorBrightness, 0);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
//update values
|
|
} else {
|
|
foreach(Sector s in sectors) {
|
|
bool absolute = false;
|
|
if(floorLightAbsolute.CheckState == CheckState.Indeterminate) {
|
|
absolute = s.Fields.GetValue("lightfloorabsolute", false);
|
|
} else if(floorLightAbsolute.CheckState == CheckState.Checked) {
|
|
absolute = true;
|
|
}
|
|
|
|
int value = General.Clamp(floorBrightness.GetResult(sectorProps[i++].FloorBrightness), (absolute ? 0 : -255), 255);
|
|
UDMFTools.SetInteger(s.Fields, "lightfloor", value, 0);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void ceilLightAbsolute_CheckedChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
|
|
if(ceilLightAbsolute.Checked) {
|
|
foreach(Sector s in sectors) {
|
|
s.Fields["lightceilingabsolute"] = new UniValue(UniversalType.Boolean, true);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
} else if(ceilLightAbsolute.CheckState == CheckState.Indeterminate) {
|
|
int i = 0;
|
|
|
|
foreach(Sector s in sectors) {
|
|
if(sectorProps[i].CeilLightAbsoulte) {
|
|
s.Fields["lightceilingabsolute"] = new UniValue(UniversalType.Boolean, true);
|
|
s.UpdateNeeded = true;
|
|
}else if(s.Fields.ContainsKey("lightceilingabsolute")) {
|
|
s.Fields.Remove("lightceilingabsolute");
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
} else {
|
|
foreach(Sector s in sectors) {
|
|
if(s.Fields.ContainsKey("lightceilingabsolute")) {
|
|
s.Fields.Remove("lightceilingabsolute");
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorLightAbsolute_CheckedChanged(object sender, EventArgs e) {
|
|
if(blockUpdate) return;
|
|
|
|
if(floorLightAbsolute.Checked){
|
|
foreach(Sector s in sectors) {
|
|
s.Fields["lightfloorabsolute"] = new UniValue(UniversalType.Boolean, true);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
} else if(floorLightAbsolute.CheckState == CheckState.Indeterminate) {
|
|
int i = 0;
|
|
|
|
foreach(Sector s in sectors) {
|
|
if(sectorProps[i].FloorLightAbsoulte) {
|
|
s.Fields["lightfloorabsolute"] = new UniValue(UniversalType.Boolean, true);
|
|
s.UpdateNeeded = true;
|
|
} else if(s.Fields.ContainsKey("lightfloorabsolute")) {
|
|
s.Fields.Remove("lightfloorabsolute");
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
} else {
|
|
foreach(Sector s in sectors) {
|
|
if(s.Fields.ContainsKey("lightfloorabsolute")) {
|
|
s.Fields.Remove("lightfloorabsolute");
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
}
|