UltimateZoneBuilder/Source/Core/Rendering
2022-01-31 19:49:26 +01:00
..
Shaders Made classic rendererer respect per-surface light levels (#698) 2022-01-31 19:49:26 +01:00
Color3.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Color4.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
ColorCollection.cs New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
ColorSetting.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CommentType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CustomTextLabel.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
FlatQuad.cs - rename draw functions 2019-08-16 07:12:26 +02:00
FlatVertex.cs - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
IndexBuffer.cs Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
IRenderer2D.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IRenderer3D.cs New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
IRenderResource.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Matrix.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Mesh.cs - remove unsafe keyword from functions no longer needing it 2019-08-22 15:52:17 +02:00
PixelColor.cs Fixed: alpha in the plotter was applied twice 2019-12-15 08:09:41 +02:00
Plotter.cs It's compiling! 2020-05-21 14:20:02 +02:00
Presentation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderDevice.cs Made classic rendererer respect per-surface light levels (#698) 2022-01-31 19:49:26 +01:00
Renderer.cs New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
Renderer2D.cs Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid 2021-02-06 15:09:16 +01:00
Renderer3D.cs Made classic rendererer respect per-surface light levels (#698) 2022-01-31 19:49:26 +01:00
RenderLayers.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderModeEnums.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderPasses.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceBufferSet.cs - remove SlimDX.Direct3D9 namespace 2019-08-08 03:51:21 +02:00
SurfaceEntry.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
SurfaceEntryCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceManager.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
SurfaceUpdate.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
TextAlignment.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextFont.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextLabel.cs It's compiling! 2020-05-21 14:20:02 +02:00
Texture.cs New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
Vector2.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Vector3.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Vector4.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
VertexBuffer.cs Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
ViewMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualSlopeHandle.cs Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking) 2021-01-30 22:01:55 +01:00
VisualVertexHandle.cs - don't pass sizes into VertexBuffer and IndexBuffer constructors 2019-08-16 11:24:22 +02:00
WorldVertex.cs It's compiling! 2020-05-21 14:20:02 +02:00