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Shaders
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Made classic rendererer respect per-surface light levels (#698)
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2022-01-31 19:49:26 +01:00 |
Color3.cs
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
Color4.cs
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
ColorCollection.cs
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New feature: classic lighting renderer for visual mode (#680)
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2022-01-04 20:17:12 +01:00 |
ColorSetting.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
CommentType.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
CustomTextLabel.cs
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
FlatQuad.cs
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- rename draw functions
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2019-08-16 07:12:26 +02:00 |
FlatVertex.cs
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- add BuilderNative library that does the actual rendering
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2019-08-09 06:18:08 +02:00 |
IndexBuffer.cs
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Misc fixes for mono P/Invoke of BuilderNative
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2019-08-30 10:30:28 +02:00 |
IRenderer2D.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
IRenderer3D.cs
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New feature: classic lighting renderer for visual mode (#680)
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2022-01-04 20:17:12 +01:00 |
IRenderResource.cs
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
Matrix.cs
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
Mesh.cs
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- remove unsafe keyword from functions no longer needing it
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2019-08-22 15:52:17 +02:00 |
PixelColor.cs
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Fixed: alpha in the plotter was applied twice
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2019-12-15 08:09:41 +02:00 |
Plotter.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
Presentation.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
RenderDevice.cs
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Made classic rendererer respect per-surface light levels (#698)
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2022-01-31 19:49:26 +01:00 |
Renderer.cs
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New feature: classic lighting renderer for visual mode (#680)
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2022-01-04 20:17:12 +01:00 |
Renderer2D.cs
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Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid
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2021-02-06 15:09:16 +01:00 |
Renderer3D.cs
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Made classic rendererer respect per-surface light levels (#698)
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2022-01-31 19:49:26 +01:00 |
RenderLayers.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
RenderModeEnums.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
RenderPasses.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SurfaceBufferSet.cs
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- remove SlimDX.Direct3D9 namespace
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2019-08-08 03:51:21 +02:00 |
SurfaceEntry.cs
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Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
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2020-05-23 10:01:52 +02:00 |
SurfaceEntryCollection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SurfaceManager.cs
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Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
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2020-05-23 10:01:52 +02:00 |
SurfaceUpdate.cs
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Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
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2020-05-23 10:01:52 +02:00 |
TextAlignment.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextFont.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextLabel.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
Texture.cs
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New feature: classic lighting renderer for visual mode (#680)
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2022-01-04 20:17:12 +01:00 |
Vector2.cs
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
Vector3.cs
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
Vector4.cs
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
VertexBuffer.cs
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Misc fixes for mono P/Invoke of BuilderNative
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2019-08-30 10:30:28 +02:00 |
ViewMode.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualSlopeHandle.cs
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Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
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2021-01-30 22:01:55 +01:00 |
VisualVertexHandle.cs
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- don't pass sizes into VertexBuffer and IndexBuffer constructors
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2019-08-16 11:24:22 +02:00 |
WorldVertex.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |