UltimateZoneBuilder/Source/Core
2016-01-18 11:02:03 +00:00
..
Actions Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Compilers ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
Config Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Controls Fixed, Edit Thing window: fixed a crash when entering thing type in the Type field when a filter was applied to the things list. 2016-01-17 21:53:29 +00:00
Data Fixed, Visual mode: fixed a crash when creating classic skybox texture when sky texture's height was less than 28 pixels. 2016-01-18 11:02:03 +00:00
Editing Updated: any graphic can be used as a skybox texture. 2016-01-13 09:34:32 +00:00
General Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. 2016-01-15 18:20:47 +00:00
Geometry Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. 2016-01-14 11:39:52 +00:00
GZBuilder Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. 2016-01-14 11:39:52 +00:00
IO Fixed a crash when pasting sectors, linedefs and sidedefs introduced in R2471. 2016-01-15 22:27:18 +00:00
Map Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Plugins Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Properties Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. 2016-01-14 11:39:52 +00:00
Rendering Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
Resources Fixed, Edit Thing window: fixed a crash when entering thing type in the Type field when a filter was applied to the things list. 2016-01-17 21:53:29 +00:00
Types Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
VisualModes Fixed, Visual mode: fixed inability to drag auto-selected sidedef parts using mouse when "Synchronize selection between Visual and Classic modes" setting was enabled. 2016-01-16 12:46:44 +00:00
Windows Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. 2016-01-15 18:20:47 +00:00
ZDoom DECORATE support: added a warning when a sprite assigned using "$sprite" special comment does not exist. 2016-01-17 23:50:07 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. 2016-01-14 11:39:52 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00