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Actions
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Compilers
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
Config
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Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
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2016-01-11 13:00:52 +00:00 |
Controls
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Fixed, Edit Thing window: fixed a crash when entering thing type in the Type field when a filter was applied to the things list.
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2016-01-17 21:53:29 +00:00 |
Data
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Fixed, Visual mode: fixed a crash when creating classic skybox texture when sky texture's height was less than 28 pixels.
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2016-01-18 11:02:03 +00:00 |
Editing
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Updated: any graphic can be used as a skybox texture.
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2016-01-13 09:34:32 +00:00 |
General
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Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes.
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2016-01-15 18:20:47 +00:00 |
Geometry
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Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them.
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2016-01-14 11:39:52 +00:00 |
GZBuilder
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Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them.
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2016-01-14 11:39:52 +00:00 |
IO
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Fixed a crash when pasting sectors, linedefs and sidedefs introduced in R2471.
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2016-01-15 22:27:18 +00:00 |
Map
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Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
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2016-01-11 13:00:52 +00:00 |
Plugins
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Properties
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Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them.
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2016-01-14 11:39:52 +00:00 |
Rendering
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Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
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2016-01-14 22:15:54 +00:00 |
Resources
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Fixed, Edit Thing window: fixed a crash when entering thing type in the Type field when a filter was applied to the things list.
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2016-01-17 21:53:29 +00:00 |
Types
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
VisualModes
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Fixed, Visual mode: fixed inability to drag auto-selected sidedef parts using mouse when "Synchronize selection between Visual and Classic modes" setting was enabled.
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2016-01-16 12:46:44 +00:00 |
Windows
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Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes.
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2016-01-15 18:20:47 +00:00 |
ZDoom
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DECORATE support: added a warning when a sprite assigned using "$sprite" special comment does not exist.
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2016-01-17 23:50:07 +00:00 |
app.manifest
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Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
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2015-01-08 15:01:57 +00:00 |
Builder.csproj
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Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them.
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2016-01-14 11:39:52 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |