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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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f0643cbd04
Fixed, Visual mode: "Select with the same texture" action should not select invisible geometry (like sidedef parts hidden by slopes). Changed, Sector drawing: default sector height is now used when the nearest sector's height is <= 0. |
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AssemblyInfo.cs | ||
Resources.Designer.cs | ||
Resources.resx |