UltimateZoneBuilder/Source/Core/Properties
MaxED f0643cbd04 Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them.
Fixed, Visual mode: "Select with the same texture" action should not select invisible geometry (like sidedef parts hidden by slopes).
Changed, Sector drawing: default sector height is now used when the nearest sector's height is <= 0.
2016-01-14 11:39:52 +00:00
..
AssemblyInfo.cs Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled. 2015-10-09 21:57:32 +00:00
Resources.Designer.cs Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. 2016-01-14 11:39:52 +00:00
Resources.resx Updated, Visual mode: classic skies are now rendered much closer to the way GZDoom renders them. 2016-01-14 11:39:52 +00:00