mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
0c1c44c14b
Visual mode: added "Reset Local Texture Offsets (UDMF)" action (default key is Ctrl-Shift-R). It will reset upper/middle/lower texture offsets in UDMF and will act exactly as "Reset Texture Offsets" action in other map formats.
65 lines
2 KiB
C#
65 lines
2 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System.Windows.Forms;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal interface IVisualEventReceiver
|
|
{
|
|
// The events that must be handled
|
|
void OnSelectBegin();
|
|
void OnSelectEnd();
|
|
void OnEditBegin();
|
|
void OnEditEnd();
|
|
void OnMouseMove(MouseEventArgs e);
|
|
void OnChangeTargetHeight(int amount);
|
|
void OnChangeTargetBrightness(bool up);
|
|
void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection);
|
|
void OnChangeTextureScale(float incrementX, float incrementY); //mxd
|
|
void OnResetTextureOffset();
|
|
void OnResetLocalTextureOffset(); //mxd. This should reset upper/middle/lower offsets (UDMF only)
|
|
void OnSelectTexture();
|
|
void OnCopyTexture();
|
|
void OnPasteTexture();
|
|
void OnCopyTextureOffsets();
|
|
void OnPasteTextureOffsets();
|
|
void OnCopyProperties();
|
|
void OnPasteProperties();
|
|
void OnTextureAlign(bool alignx, bool aligny);
|
|
void OnTextureFit(bool fitWidth, bool fitHeight); //mxd
|
|
void OnTextureFloodfill();
|
|
void OnToggleUpperUnpegged();
|
|
void OnToggleLowerUnpegged();
|
|
void OnProcess(float deltatime);
|
|
void OnInsert();
|
|
void OnDelete();
|
|
|
|
// Assist functions
|
|
void ApplyTexture(string texture);
|
|
void ApplyUpperUnpegged(bool set);
|
|
void ApplyLowerUnpegged(bool set);
|
|
|
|
// Other methods
|
|
string GetTextureName();
|
|
void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight); //mxd
|
|
bool IsSelected(); //mxd
|
|
}
|
|
}
|