UltimateZoneBuilder/Source/Plugins/GZDoomEditing/General
MaxED 1b6f8c97f9 Builder 1.13:
UDMF: changing brightness of a wall or ceiling in GZDoom Visual mode will change brightness of selected surface, not sector brightness.
Sector and Sidedef info panels show additional info if a map is in UDMF format.
Fixed: GZDoom menu panel wasn't updated when a map was opened via "recent files" item click.
2012-10-03 18:46:13 +00:00
..
BuilderPlug.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
CopyStructures.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
UndoGroup.cs Builder 1.13: 2012-10-03 18:46:13 +00:00