UltimateZoneBuilder/Source/BuilderModes
2008-12-15 22:13:24 +00:00
..
ClassicModes visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
ErrorChecks adjusted allowed thing stuck distance 2008-12-07 17:35:34 +00:00
FindReplace added find/replace mode feature (not all find/replace types implemented yet, but mode is functional, adding types is a just matter of making the right classes for them) 2008-09-01 12:14:35 +00:00
General added action to toggle visual things on, off and uncaged 2008-12-15 22:13:24 +00:00
Interface oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
Properties working on the brightness mode 2008-10-08 05:45:24 +00:00
Resources added action to toggle visual things on, off and uncaged 2008-12-15 22:13:24 +00:00
Testing more on selectable editing modes 2008-11-27 19:25:13 +00:00
VisualModes added action to toggle visual things on, off and uncaged 2008-12-15 22:13:24 +00:00
BuilderModes.csproj changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00