mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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175 lines
4.7 KiB
C#
175 lines
4.7 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public class ThingCategory
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Things
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private List<ThingTypeInfo> things;
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// Category properties
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private string name;
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private string title;
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private bool sorted;
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// Thing properties for inheritance
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private string sprite;
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private int color;
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private int arrow;
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private float width;
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private float height;
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private int hangs;
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private int blocking;
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private int errorcheck;
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private bool fixedsize;
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// Disposing
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private bool isdisposed = false;
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#endregion
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#region ================== Properties
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public string Name { get { return name; } }
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public string Title { get { return title; } }
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public string Sprite { get { return sprite; } }
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public bool Sorted { get { return sorted; } }
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public int Color { get { return color; } }
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public int Arrow { get { return arrow; } }
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public float Width { get { return width; } }
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public float Height { get { return height; } }
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public int Hangs { get { return hangs; } }
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public int Blocking { get { return blocking; } }
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public int ErrorCheck { get { return errorcheck; } }
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public bool FixedSize { get { return fixedsize; } }
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public bool IsDisposed { get { return isdisposed; } }
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public List<ThingTypeInfo> Things { get { return things; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal ThingCategory(Configuration cfg, string name)
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{
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IDictionary dic;
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int index;
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// Initialize
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this.name = name;
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this.things = new List<ThingTypeInfo>();
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// Read properties
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this.title = cfg.ReadSetting("thingtypes." + name + ".title", "<category>");
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this.sprite = cfg.ReadSetting("thingtypes." + name + ".sprite", "");
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this.sorted = (cfg.ReadSetting("thingtypes." + name + ".sort", 0) != 0);
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this.color = cfg.ReadSetting("thingtypes." + name + ".color", 0);
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this.arrow = cfg.ReadSetting("thingtypes." + name + ".arrow", 0);
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this.width = cfg.ReadSetting("thingtypes." + name + ".width", 16);
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this.height = cfg.ReadSetting("thingtypes." + name + ".height", 16);
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this.hangs = cfg.ReadSetting("thingtypes." + name + ".hangs", 0);
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this.blocking = cfg.ReadSetting("thingtypes." + name + ".blocking", 0);
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this.errorcheck = cfg.ReadSetting("thingtypes." + name + ".error", 1);
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this.fixedsize = cfg.ReadSetting("thingtypes." + name + ".fixedsize", false);
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// Safety
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if(this.width < 8f) this.width = 8f;
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if(this.height < 8f) this.height = 8f;
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// Go for all items in category
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dic = cfg.ReadSetting("thingtypes." + name, new Hashtable());
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foreach(DictionaryEntry de in dic)
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{
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// Check if the item key is numeric
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if(int.TryParse(de.Key.ToString(), NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite, CultureInfo.InvariantCulture, out index))
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{
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// Check if the item value is a structure
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if(de.Value is IDictionary)
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{
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// Create this thing
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things.Add(new ThingTypeInfo(this, index, cfg));
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}
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// Check if the item value is a string
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else if(de.Value is string)
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{
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// Interpret this as the title
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things.Add(new ThingTypeInfo(this, index, de.Value.ToString()));
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}
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}
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}
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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internal void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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things = null;
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This adds a thing to the category
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internal void AddThing(ThingTypeInfo t)
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{
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// Add
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things.Add(t);
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}
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// String representation
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public override string ToString()
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{
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return title;
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}
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#endregion
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}
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}
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