mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-18 08:01:36 +00:00
8891395b3a
Replaced all doubles with floats. Script Editor: Navigator drop-down now updates automatically. Navigator drop-down now also works for external files. Added Navigator drop-down support for Decorate and Modeldef.
686 lines
20 KiB
C#
686 lines
20 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.VisualModes;
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using System.Drawing;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal abstract class BaseVisualGeometrySidedef : VisualGeometry, IVisualEventReceiver
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{
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#region ================== Constants
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private const float DRAG_ANGLE_TOLERANCE = 0.06f;
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#endregion
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#region ================== Variables
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protected BaseVisualMode mode;
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protected float top;
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protected float bottom;
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protected long setuponloadedtexture;
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// UV dragging
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private float dragstartanglexy;
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private float dragstartanglez;
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private Vector3D dragorigin;
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private Vector3D deltaxy;
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private Vector3D deltaz;
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private int startoffsetx;
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private int startoffsety;
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protected bool uvdragging;
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private int prevoffsetx; // We have to provide delta offsets, but I don't
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private int prevoffsety; // want to calculate with delta offsets to prevent
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// inaccuracy in the dragging.
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// Undo/redo
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private int undoticket;
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#endregion
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#region ================== Properties
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public bool IsDraggingUV { get { return uvdragging; } }
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new public BaseVisualSector Sector { get { return (BaseVisualSector)base.Sector; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor for sidedefs
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public BaseVisualGeometrySidedef(BaseVisualMode mode, VisualSector vs, Sidedef sd) : base(vs, sd)
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{
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this.mode = mode;
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this.deltaz = new Vector3D(0.0f, 0.0f, 1.0f);
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this.deltaxy = (sd.Line.End.Position - sd.Line.Start.Position) * sd.Line.LengthInv;
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if(!sd.IsFront) this.deltaxy = -this.deltaxy;
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}
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#endregion
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#region ================== Methods
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// This performs a fast test in object picking
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public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir)
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{
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// Check if intersection point is between top and bottom
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return (pickintersect.z >= bottom) && (pickintersect.z <= top);
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}
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// This performs an accurate test for object picking
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public override bool PickAccurate(Vector3D from, Vector3D to, Vector3D dir, ref float u_ray)
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{
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// The fast reject pass is already as accurate as it gets,
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// so we just return the intersection distance here
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u_ray = pickrayu;
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return true;
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}
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#endregion
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#region ================== Events
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// Unused
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public virtual void OnEditBegin() { }
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protected virtual void SetTexture(string texturename) { }
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public abstract bool Setup();
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// Insert middle texture
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public virtual void OnInsert()
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{
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// No middle texture yet?
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if(!Sidedef.MiddleRequired() && (string.IsNullOrEmpty(Sidedef.MiddleTexture) || (Sidedef.MiddleTexture[0] == '-')))
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{
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// Make it now
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mode.CreateUndo("Create middle texture");
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mode.SetActionResult("Created middle texture.");
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General.Settings.FindDefaultDrawSettings();
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Sidedef.SetTextureMid(General.Settings.DefaultTexture);
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// Update
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Sector.Changed = true;
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// Other side as well
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if(string.IsNullOrEmpty(Sidedef.Other.MiddleTexture) || (Sidedef.Other.MiddleTexture[0] == '-'))
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{
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Sidedef.Other.SetTextureMid(General.Settings.DefaultTexture);
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// Update
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VisualSector othersector = mode.GetVisualSector(Sidedef.Other.Sector);
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if(othersector is BaseVisualSector) (othersector as BaseVisualSector).Changed = true;
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}
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}
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}
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// Delete texture
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public virtual void OnDelete()
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{
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// Remove texture
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mode.CreateUndo("Delete texture");
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mode.SetActionResult("Deleted a texture.");
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SetTexture("-");
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// Update
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Sector.Changed = true;
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}
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// Processing
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public virtual void OnProcess(float deltatime)
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{
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// If the texture was not loaded, but is loaded now, then re-setup geometry
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if(setuponloadedtexture != 0)
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{
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ImageData t = General.Map.Data.GetTextureImage(setuponloadedtexture);
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if(t != null)
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{
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if(t.IsImageLoaded)
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{
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setuponloadedtexture = 0;
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Setup();
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}
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}
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}
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}
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// Change target height
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public virtual void OnChangeTargetHeight(int amount)
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{
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switch(BuilderPlug.Me.ChangeHeightBySidedef)
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{
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// Change ceiling
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case 1:
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if(!this.Sector.Ceiling.Changed)
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this.Sector.Ceiling.OnChangeTargetHeight(amount);
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break;
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// Change floor
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case 2:
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if(!this.Sector.Floor.Changed)
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this.Sector.Floor.OnChangeTargetHeight(amount);
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break;
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// Change both
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case 3:
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if(!this.Sector.Floor.Changed)
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this.Sector.Floor.OnChangeTargetHeight(amount);
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if(!this.Sector.Ceiling.Changed)
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this.Sector.Ceiling.OnChangeTargetHeight(amount);
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break;
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}
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}
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// Reset texture offsets
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public virtual void OnResetTextureOffset()
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{
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mode.CreateUndo("Reset texture offsets");
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mode.SetActionResult("Texture offsets reset.");
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// Apply offsets
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Sidedef.OffsetX = 0;
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Sidedef.OffsetY = 0;
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// Update sidedef geometry
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VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
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parts.SetupAllParts();
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}
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// Toggle upper-unpegged
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public virtual void OnToggleUpperUnpegged()
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{
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if(this.Sidedef.Line.IsFlagSet(General.Map.Config.UpperUnpeggedFlag))
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{
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// Remove flag
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mode.ApplyUpperUnpegged(false);
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}
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else
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{
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// Add flag
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mode.ApplyUpperUnpegged(true);
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}
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}
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// Toggle lower-unpegged
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public virtual void OnToggleLowerUnpegged()
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{
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if(this.Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
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{
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// Remove flag
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mode.ApplyLowerUnpegged(false);
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}
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else
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{
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// Add flag
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mode.ApplyLowerUnpegged(true);
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}
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}
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// This sets the Upper Unpegged flag
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public virtual void ApplyUpperUnpegged(bool set)
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{
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if(!set)
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{
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// Remove flag
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mode.CreateUndo("Remove upper-unpegged setting");
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mode.SetActionResult("Removed upper-unpegged setting.");
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this.Sidedef.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, false);
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}
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else
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{
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// Add flag
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mode.CreateUndo("Set upper-unpegged setting");
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mode.SetActionResult("Set upper-unpegged setting.");
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this.Sidedef.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, true);
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}
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// Update sidedef geometry
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VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
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parts.SetupAllParts();
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// Update other sidedef geometry
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if(Sidedef.Other != null)
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{
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BaseVisualSector othersector = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
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parts = othersector.GetSidedefParts(Sidedef.Other);
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parts.SetupAllParts();
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}
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}
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// This sets the Lower Unpegged flag
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public virtual void ApplyLowerUnpegged(bool set)
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{
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if(!set)
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{
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// Remove flag
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mode.CreateUndo("Remove lower-unpegged setting");
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mode.SetActionResult("Removed lower-unpegged setting.");
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this.Sidedef.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, false);
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}
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else
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{
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// Add flag
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mode.CreateUndo("Set lower-unpegged setting");
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mode.SetActionResult("Set lower-unpegged setting.");
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this.Sidedef.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, true);
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}
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// Update sidedef geometry
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VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
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parts.SetupAllParts();
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// Update other sidedef geometry
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if(Sidedef.Other != null)
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{
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BaseVisualSector othersector = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
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parts = othersector.GetSidedefParts(Sidedef.Other);
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parts.SetupAllParts();
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}
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}
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// Flood-fill textures
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public virtual void OnTextureFloodfill()
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{
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if(BuilderPlug.Me.CopiedTexture != null)
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{
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string oldtexture = GetTextureName();
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long oldtexturelong = Lump.MakeLongName(oldtexture);
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string newtexture = BuilderPlug.Me.CopiedTexture;
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if(newtexture != oldtexture)
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{
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mode.CreateUndo("Flood-fill textures with " + newtexture);
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mode.SetActionResult("Flood-filled textures with " + newtexture + ".");
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mode.Renderer.SetCrosshairBusy(true);
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General.Interface.RedrawDisplay();
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// Get the texture
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ImageData newtextureimage = General.Map.Data.GetTextureImage(newtexture);
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if(newtextureimage != null)
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{
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if(mode.IsSingleSelection)
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{
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// Clear all marks, this will align everything it can
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General.Map.Map.ClearMarkedSidedefs(false);
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}
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else
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{
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// Limit the alignment to selection only
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General.Map.Map.ClearMarkedSidedefs(true);
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List<Sidedef> sides = mode.GetSelectedSidedefs();
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foreach(Sidedef sd in sides) sd.Marked = false;
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}
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// Do the alignment
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Tools.FloodfillTextures(this.Sidedef, oldtexturelong, newtextureimage, false);
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// Get the changed sidedefs
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List<Sidedef> changes = General.Map.Map.GetMarkedSidedefs(true);
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foreach(Sidedef sd in changes)
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{
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// Update the parts for this sidedef!
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if(mode.VisualSectorExists(sd.Sector))
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{
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BaseVisualSector vs = (mode.GetVisualSector(sd.Sector) as BaseVisualSector);
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VisualSidedefParts parts = vs.GetSidedefParts(sd);
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parts.SetupAllParts();
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}
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}
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General.Map.Data.UpdateUsedTextures();
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mode.Renderer.SetCrosshairBusy(false);
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mode.ShowTargetInfo();
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}
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}
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}
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}
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// Auto-align texture X offsets
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public virtual void OnTextureAlign(bool alignx, bool aligny)
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{
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mode.CreateUndo("Auto-align textures");
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mode.SetActionResult("Auto-aligned textures.");
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// Make sure the texture is loaded (we need the texture size)
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if(!base.Texture.IsImageLoaded) base.Texture.LoadImage();
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if(mode.IsSingleSelection)
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{
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// Clear all marks, this will align everything it can
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General.Map.Map.ClearMarkedSidedefs(false);
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}
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else
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{
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// Limit the alignment to selection only
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General.Map.Map.ClearMarkedSidedefs(true);
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List<Sidedef> sides = mode.GetSelectedSidedefs();
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foreach(Sidedef sd in sides) sd.Marked = false;
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}
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// Do the alignment
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Tools.AutoAlignTextures(this.Sidedef, base.Texture, alignx, aligny, false);
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// Get the changed sidedefs
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List<Sidedef> changes = General.Map.Map.GetMarkedSidedefs(true);
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foreach(Sidedef sd in changes)
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{
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// Update the parts for this sidedef!
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if(mode.VisualSectorExists(sd.Sector))
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{
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BaseVisualSector vs = (mode.GetVisualSector(sd.Sector) as BaseVisualSector);
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VisualSidedefParts parts = vs.GetSidedefParts(sd);
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parts.SetupAllParts();
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}
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}
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}
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// Select texture
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public virtual void OnSelectTexture()
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{
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if(General.Interface.IsActiveWindow)
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{
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string oldtexture = GetTextureName();
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string newtexture = General.Interface.BrowseTexture(General.Interface, oldtexture);
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if(newtexture != oldtexture)
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{
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mode.ApplySelectTexture(newtexture, false);
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}
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}
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}
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// Apply Texture
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public virtual void ApplyTexture(string texture)
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{
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mode.CreateUndo("Change texture " + texture);
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SetTexture(texture);
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}
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// Paste texture
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public virtual void OnPasteTexture()
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{
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if(BuilderPlug.Me.CopiedTexture != null)
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{
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mode.CreateUndo("Paste texture " + BuilderPlug.Me.CopiedTexture);
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mode.SetActionResult("Pasted texture " + BuilderPlug.Me.CopiedTexture + ".");
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SetTexture(BuilderPlug.Me.CopiedTexture);
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}
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}
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// Paste texture offsets
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public virtual void OnPasteTextureOffsets()
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{
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mode.CreateUndo("Paste texture offsets");
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Sidedef.OffsetX = BuilderPlug.Me.CopiedOffsets.X;
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Sidedef.OffsetY = BuilderPlug.Me.CopiedOffsets.Y;
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mode.SetActionResult("Pasted texture offsets " + Sidedef.OffsetX + ", " + Sidedef.OffsetY + ".");
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// Update sidedef geometry
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VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
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parts.SetupAllParts();
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}
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// Copy texture
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public virtual void OnCopyTexture()
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{
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BuilderPlug.Me.CopiedTexture = GetTextureName();
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if(General.Map.Config.MixTexturesFlats) BuilderPlug.Me.CopiedFlat = GetTextureName();
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mode.SetActionResult("Copied texture " + GetTextureName() + ".");
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}
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// Copy texture offsets
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public virtual void OnCopyTextureOffsets()
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{
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BuilderPlug.Me.CopiedOffsets = new Point(Sidedef.OffsetX, Sidedef.OffsetY);
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mode.SetActionResult("Copied texture offsets " + Sidedef.OffsetX + ", " + Sidedef.OffsetY + ".");
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}
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// Copy properties
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public virtual void OnCopyProperties()
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{
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BuilderPlug.Me.CopiedSidedefProps = new SidedefProperties(Sidedef);
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mode.SetActionResult("Copied sidedef properties.");
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}
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// Paste properties
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public virtual void OnPasteProperties()
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{
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if(BuilderPlug.Me.CopiedSidedefProps != null)
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{
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mode.CreateUndo("Paste sidedef properties");
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mode.SetActionResult("Pasted sidedef properties.");
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BuilderPlug.Me.CopiedSidedefProps.Apply(Sidedef);
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// Update sectors on both sides
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BaseVisualSector front = (BaseVisualSector)mode.GetVisualSector(Sidedef.Sector);
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if(front != null) front.Changed = true;
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if(Sidedef.Other != null)
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{
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BaseVisualSector back = (BaseVisualSector)mode.GetVisualSector(Sidedef.Other.Sector);
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if(back != null) back.Changed = true;
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}
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mode.ShowTargetInfo();
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}
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}
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// Return texture name
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public virtual string GetTextureName() { return ""; }
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// Select button pressed
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public virtual void OnSelectBegin()
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{
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mode.LockTarget();
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dragstartanglexy = General.Map.VisualCamera.AngleXY;
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dragstartanglez = General.Map.VisualCamera.AngleZ;
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dragorigin = pickintersect;
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startoffsetx = Sidedef.OffsetX;
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startoffsety = Sidedef.OffsetY;
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prevoffsetx = Sidedef.OffsetX;
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prevoffsety = Sidedef.OffsetY;
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}
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// Select button released
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public virtual void OnSelectEnd()
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{
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mode.UnlockTarget();
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// Was dragging?
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if(uvdragging)
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{
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// Dragging stops now
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uvdragging = false;
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}
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else
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{
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// Add/remove selection
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if(this.selected)
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{
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this.selected = false;
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mode.RemoveSelectedObject(this);
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}
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else
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{
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this.selected = true;
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mode.AddSelectedObject(this);
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}
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}
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}
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// Edit button released
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public virtual void OnEditEnd()
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{
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if(General.Interface.IsActiveWindow)
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{
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List<Linedef> linedefs = mode.GetSelectedLinedefs();
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DialogResult result = General.Interface.ShowEditLinedefs(linedefs);
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if(result == DialogResult.OK)
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{
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foreach(Linedef l in linedefs)
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{
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if(l.Front != null)
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{
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VisualSector vs = mode.GetVisualSector(l.Front.Sector);
|
|
if(vs != null)
|
|
(vs as BaseVisualSector).Changed = true;
|
|
}
|
|
|
|
if(l.Back != null)
|
|
{
|
|
VisualSector vs = mode.GetVisualSector(l.Back.Sector);
|
|
if(vs != null)
|
|
(vs as BaseVisualSector).Changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mouse moves
|
|
public virtual void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
// Dragging UV?
|
|
if(uvdragging)
|
|
{
|
|
UpdateDragUV();
|
|
}
|
|
else
|
|
{
|
|
// Select button pressed?
|
|
if(General.Actions.CheckActionActive(General.ThisAssembly, "visualselect"))
|
|
{
|
|
// Check if tolerance is exceeded to start UV dragging
|
|
float deltaxy = General.Map.VisualCamera.AngleXY - dragstartanglexy;
|
|
float deltaz = General.Map.VisualCamera.AngleZ - dragstartanglez;
|
|
if((Math.Abs(deltaxy) + Math.Abs(deltaz)) > DRAG_ANGLE_TOLERANCE)
|
|
{
|
|
mode.PreAction(UndoGroup.TextureOffsetChange);
|
|
mode.CreateUndo("Change texture offsets");
|
|
|
|
// Start drag now
|
|
uvdragging = true;
|
|
mode.Renderer.ShowSelection = false;
|
|
mode.Renderer.ShowHighlight = false;
|
|
UpdateDragUV();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This is called to update UV dragging
|
|
protected virtual void UpdateDragUV()
|
|
{
|
|
float u_ray;
|
|
|
|
// Calculate intersection position
|
|
Line2D ray = new Line2D(General.Map.VisualCamera.Position, General.Map.VisualCamera.Target);
|
|
Sidedef.Line.Line.GetIntersection(ray, out u_ray);
|
|
Vector3D intersect = General.Map.VisualCamera.Position + (General.Map.VisualCamera.Target - General.Map.VisualCamera.Position) * u_ray;
|
|
|
|
// Calculate offsets
|
|
Vector3D dragdelta = intersect - dragorigin;
|
|
Vector3D dragdeltaxy = dragdelta * deltaxy;
|
|
Vector3D dragdeltaz = dragdelta * deltaz;
|
|
float offsetx = dragdeltaxy.GetLength();
|
|
float offsety = dragdeltaz.GetLength();
|
|
if((Math.Sign(dragdeltaxy.x) < 0) || (Math.Sign(dragdeltaxy.y) < 0) || (Math.Sign(dragdeltaxy.z) < 0)) offsetx = -offsetx;
|
|
if((Math.Sign(dragdeltaz.x) < 0) || (Math.Sign(dragdeltaz.y) < 0) || (Math.Sign(dragdeltaz.z) < 0)) offsety = -offsety;
|
|
|
|
// Apply offsets
|
|
int newoffsetx = startoffsetx - (int)Math.Round(offsetx);
|
|
int newoffsety = startoffsety + (int)Math.Round(offsety);
|
|
mode.ApplyTextureOffsetChange(prevoffsetx - newoffsetx, prevoffsety - newoffsety);
|
|
prevoffsetx = newoffsetx;
|
|
prevoffsety = newoffsety;
|
|
|
|
mode.ShowTargetInfo();
|
|
}
|
|
|
|
// Sector brightness change
|
|
public virtual void OnChangeTargetBrightness(bool up)
|
|
{
|
|
if(!Sector.Changed)
|
|
{
|
|
// Change brightness
|
|
mode.CreateUndo("Change sector brightness", UndoGroup.SectorBrightnessChange, Sector.Sector.FixedIndex);
|
|
|
|
if(up)
|
|
Sector.Sector.Brightness = General.Map.Config.BrightnessLevels.GetNextHigher(Sector.Sector.Brightness);
|
|
else
|
|
Sector.Sector.Brightness = General.Map.Config.BrightnessLevels.GetNextLower(Sector.Sector.Brightness);
|
|
|
|
mode.SetActionResult("Changed sector brightness to " + Sector.Sector.Brightness + ".");
|
|
|
|
Sector.Sector.UpdateCache();
|
|
|
|
// Rebuild sector
|
|
Sector.Changed = true;
|
|
|
|
// Go for all things in this sector
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
{
|
|
if(t.Sector == Sector.Sector)
|
|
{
|
|
if(mode.VisualThingExists(t))
|
|
{
|
|
// Update thing
|
|
BaseVisualThing vt = (mode.GetVisualThing(t) as BaseVisualThing);
|
|
vt.Changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Texture offset change
|
|
public virtual void OnChangeTextureOffset(int horizontal, int vertical)
|
|
{
|
|
if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
|
|
undoticket = mode.CreateUndo("Change texture offsets");
|
|
|
|
// Apply offsets
|
|
Sidedef.OffsetX -= horizontal;
|
|
Sidedef.OffsetY -= vertical;
|
|
|
|
mode.SetActionResult("Changed texture offsets to " + Sidedef.OffsetX + ", " + Sidedef.OffsetY + ".");
|
|
|
|
// Update sidedef geometry
|
|
VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
|
|
parts.SetupAllParts();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|