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4632fdbe99
Error Checks Mode: added linedef index to message text of all linedef-related errors. UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
108 lines
3 KiB
C#
108 lines
3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultLineNotSingleSided : ErrorResult
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{
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#region ================== Variables
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private Linedef line;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 2; } }
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public override string Button1Text { get { return "Make Double-Sided"; } }
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public override string Button2Text { get { return "Remove Sidedef"; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ResultLineNotSingleSided(Linedef l)
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{
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// Initialize
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this.line = l;
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this.viewobjects.Add(l);
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this.description = "This linedef is marked as single-sided, but has both a front and a back sidedef. Click Make Double-Sided to flag the line as double-sided." +
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" Or click Remove Sidedef to remove the sidedef on the back side (making the line really single-sided).";
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}
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#endregion
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#region ================== Methods
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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return "Linedef " + line.Index + " is marked single-sided but has two sides";
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}
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// Rendering
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public override void PlotSelection(IRenderer2D renderer)
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{
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renderer.PlotLinedef(line, General.Colors.Selection);
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renderer.PlotVertex(line.Start, ColorCollection.VERTICES);
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renderer.PlotVertex(line.End, ColorCollection.VERTICES);
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}
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// Fix by flipping linedefs
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public override bool Button1Click()
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{
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General.Map.UndoRedo.CreateUndo("Linedef flags change");
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line.ApplySidedFlags();
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General.Map.Map.Update();
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return true;
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}
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// Fix by creating a sidedef
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public override bool Button2Click()
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{
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General.Map.UndoRedo.CreateUndo("Remove back sidedef");
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line.Back.Dispose();
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line.ApplySidedFlags();
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General.Map.Map.Update();
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return true;
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}
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#endregion
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}
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}
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