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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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113f9c6039
Added UDMF Controls plugin. Added "Snap selected vertices to grid" mode (Found in Edit menu).
77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Windows;
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namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
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{
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[EditMode(DisplayName = "Snap Vertices to Grid",
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SwitchAction = "snapvertstogrid",
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AllowCopyPaste = false,
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Optional = false,
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Volatile = true)]
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public class SnapVerticesMode : BaseClassicMode
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{
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public SnapVerticesMode() {
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Mode engages
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public override void OnEngage() {
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base.OnEngage();
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//get selection
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General.Map.Map.MarkAllSelectedGeometry(true, false, true, false, false);
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List<Vertex> verts = General.Map.Map.GetMarkedVertices(true);
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//nothing selected?
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if (verts.Count == 0) {
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General.Interface.DisplayStatus(StatusType.Warning, "Select some vertices first!");
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base.OnCancel();
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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return;
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}
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// Make undo for the snapping
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General.Map.UndoRedo.CreateUndo("Snap vertices");
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int snappedCount = 0;
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//snap them all!
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foreach (Vertex v in verts) {
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Vector2D pos = v.Position;
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v.SnapToGrid();
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if (v.Position.x != pos.x || v.Position.y != pos.y)
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snappedCount++;
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}
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//done
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General.Interface.DisplayStatus(StatusType.Info, "Snapped " + snappedCount + " vertices.");
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base.OnAccept();
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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// Disenagaging
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public override void OnDisengage() {
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base.OnDisengage();
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Cursor.Current = Cursors.AppStarting;
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if (!cancelled) {
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// Update cached values
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General.Map.Map.Update();
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// Map is changed
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General.Map.IsChanged = true;
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}
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// Done
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Cursor.Current = Cursors.Default;
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}
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}
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}
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