A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED 417cdde4be In some cases, texture offsets were adjusted when it wasn't required when splitting linedefs.
Replicated Doom texture vertical offset glitch when front and back sector's ceilings are sky.
2014-03-12 10:39:24 +00:00
Build Moved all Skulltag things, which are no longer available by default in Zandronum, to Skulltag_things.cfg 2014-03-07 13:48:10 +00:00
Documents UDMF: added "waterzone" sector flag. 2013-08-10 09:06:24 +00:00
Help Updated documentation. 2014-03-07 12:37:47 +00:00
Resources Linedef info panel: linedef flags are now shown. 2013-12-05 14:04:25 +00:00
Setup Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Source In some cases, texture offsets were adjusted when it wasn't required when splitting linedefs. 2014-03-12 10:39:24 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
CompileHelp.bat GZDoom Builder 1.09b: 2012-06-29 18:58:18 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
MakeSVNRelease.bat Added a bath file, which can be used to make an SVN build of GZDB. 2014-01-08 15:20:56 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00