UltimateZoneBuilder/Source/BuilderModes/ErrorChecks/ResultLineNotSingleSided.cs

103 lines
2.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultLineNotSingleSided : ErrorResult
{
#region ================== Variables
private Linedef line;
#endregion
#region ================== Properties
public override int Buttons { get { return 2; } }
public override string Button1Text { get { return "Make Double-Sided"; } }
public override string Button2Text { get { return "Remove Sidedef"; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultLineNotSingleSided(Linedef l)
{
// Initialize
this.line = l;
this.description = "This linedef is marked as single-sided, but has both a front and a back sidedef. Click Make Double-Sided to flag the line as double-sided." +
" Or click Remove Sidedef to remove the sidedef on the back side (making the line really single-sided).";
}
#endregion
#region ================== Methods
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Linedef is marked single-sided but has two sides";
}
// Rendering
public override void PlotSelection(IRenderer2D renderer)
{
renderer.PlotLinedef(line, General.Colors.Selection);
}
// Fix by flipping linedefs
public override bool Button1Click()
{
line.ApplySidedFlags();
General.Map.Map.Update();
return true;
}
// Fix by creating a sidedef
public override bool Button2Click()
{
line.Back.Dispose();
line.ApplySidedFlags();
General.Map.Map.Update();
return true;
}
#endregion
}
}