UltimateZoneBuilder/Source/Core/GZBuilder/Data/LinksCollector.cs
MaxED 4034bd4c0c Fixed, Visual mode: in some cases info lines for polyobject setup things were not shown.
Fixed, Visual mode: z position of info lines for polyobject setup things was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-06-03 13:20:06 +00:00

304 lines
9.3 KiB
C#

using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.VisualModes;
using CodeImp.DoomBuilder.GZBuilder.Geometry;
using CodeImp.DoomBuilder.Geometry;
namespace CodeImp.DoomBuilder.GZBuilder.Data
{
public static class LinksCollector
{
private struct ThingsCheckResult
{
public bool ProcessPathNodes;
public bool ProcessInterpolationPoints;
public bool ProcessThingsWithGoal;
public bool ProcessCameras;
public bool ProcessActorMovers;
public bool ProcessPolyobjects;
}
public static List<Line3D> GetThingLinks(ICollection<VisualThing> visualThings)
{
List<Thing> things = new List<Thing>();
foreach (VisualThing vt in visualThings) things.Add(vt.Thing);
ThingsCheckResult result = CheckThings(things);
if (result.ProcessPathNodes || result.ProcessInterpolationPoints || result.ProcessThingsWithGoal || result.ProcessCameras || result.ProcessPolyobjects)
return GetThingLinks(result, true);
return new List<Line3D>();
}
public static List<Line3D> GetThingLinks(ICollection<Thing> things)
{
ThingsCheckResult result = CheckThings(things);
if (result.ProcessPathNodes || result.ProcessInterpolationPoints || result.ProcessThingsWithGoal || result.ProcessCameras || result.ProcessPolyobjects)
return GetThingLinks(result, false);
return new List<Line3D>();
}
private static ThingsCheckResult CheckThings(ICollection<Thing> things)
{
ThingsCheckResult result = new ThingsCheckResult();
foreach (Thing t in things)
{
if(t.Type == 9024) //zdoom path node
result.ProcessPathNodes = true;
else if(t.Type == 9070) //zdoom camera interpolation point
result.ProcessInterpolationPoints = true;
else if(t.Type > 9299 && t.Type < 9304) //polyobjects
result.ProcessPolyobjects = true;
else if(t.Action == 229 && t.Args[1] != 0) //Thing_SetGoal
result.ProcessThingsWithGoal = true;
else if(t.Type == 9072 && (t.Args[0] != 0 || t.Args[1] != 0)) //camera with a path
result.ProcessCameras = true;
else if(t.Type == 9074 && (t.Args[0] != 0 || t.Args[1] != 0) && t.Args[3] != 0) //actor mover
result.ProcessActorMovers = true;
}
if(result.ProcessActorMovers || result.ProcessCameras) result.ProcessInterpolationPoints = true;
if(result.ProcessThingsWithGoal) result.ProcessPathNodes = true;
return result;
}
private static List<Line3D> GetThingLinks(ThingsCheckResult result, bool correctHeight)
{
List<Line3D> lines = new List<Line3D>();
Dictionary<int, List<Thing>> pathNodes = new Dictionary<int, List<Thing>>();
Dictionary<int, List<Thing>> interpolationPoints = new Dictionary<int, List<Thing>>();
List<Thing> thingsWithGoal = new List<Thing>();
List<Thing> cameras = new List<Thing>();
List<Thing> actorMovers = new List<Thing>();
Dictionary<int, List<Thing>> actorMoverTargets = new Dictionary<int, List<Thing>>();
Dictionary<int, List<Thing>> polyobjectAnchors = new Dictionary<int, List<Thing>>(); //angle, list of PolyobjectAnchor things (9300)
Dictionary<int, List<Thing>> polyobjectStartSpots = new Dictionary<int, List<Thing>>(); //angle, list of PolyobjectStartSpot things (9301-9303)
//collect relevant things
foreach (Thing t in General.Map.Map.Things)
{
if(result.ProcessPathNodes && t.Type == 9024)
{
if(!pathNodes.ContainsKey(t.Tag))
pathNodes[t.Tag] = new List<Thing>();
pathNodes[t.Tag].Add(t);
}
if(result.ProcessInterpolationPoints && t.Type == 9070)
{
if(!interpolationPoints.ContainsKey(t.Tag))
interpolationPoints[t.Tag] = new List<Thing>();
interpolationPoints[t.Tag].Add(t);
}
if (result.ProcessThingsWithGoal && t.Action == 229 && t.Args[1] != 0)
thingsWithGoal.Add(t);
if (result.ProcessCameras && t.Type == 9072 && (t.Args[0] != 0 || t.Args[1] != 0))
cameras.Add(t);
if(result.ProcessActorMovers && t.Type == 9074 && (t.Args[0] != 0 || t.Args[1] != 0) && t.Args[3] != 0)
actorMovers.Add(t);
if(result.ProcessPolyobjects)
{
if(t.Type == 9300)
{
if(!polyobjectAnchors.ContainsKey(t.AngleDoom))
polyobjectAnchors[t.AngleDoom] = new List<Thing>();
polyobjectAnchors[t.AngleDoom].Add(t);
}
else if(t.Type > 9300 && t.Type < 9304)
{
if(!polyobjectStartSpots.ContainsKey(t.AngleDoom))
polyobjectStartSpots[t.AngleDoom] = new List<Thing>();
polyobjectStartSpots[t.AngleDoom].Add(t);
}
}
}
if(actorMovers.Count > 0)
{
List<int> targetedTags = new List<int>();
foreach(Thing t in actorMovers) targetedTags.Add(t.Args[3]);
foreach(Thing t in General.Map.Map.Things)
{
if(targetedTags.Contains(t.Tag))
{
if(!actorMoverTargets.ContainsKey(t.Tag))
actorMoverTargets[t.Tag] = new List<Thing>();
actorMoverTargets[t.Tag].Add(t);
}
}
}
Vector3D start, end;
//process path nodes
if (result.ProcessPathNodes)
{
foreach (KeyValuePair<int, List<Thing>> group in pathNodes)
{
foreach(Thing t in group.Value)
{
if(t.Args[0] == 0) continue; //no goal
if(pathNodes.ContainsKey(t.Args[0]))
{
start = t.Position;
if(correctHeight) start.z += GetCorrectHeight(t);
foreach(Thing tt in pathNodes[t.Args[0]])
{
end = tt.Position;
if(correctHeight) end.z += GetCorrectHeight(tt);
lines.Add(new Line3D(start, end));
}
}
}
}
}
//process things with Thing_SetGoal
if (result.ProcessThingsWithGoal)
{
foreach (Thing t in thingsWithGoal)
{
if (pathNodes.ContainsKey(t.Args[1]))
{
if (t.Args[0] == 0 || t.Args[0] == t.Tag)
{
start = t.Position;
if (correctHeight) start.z += GetCorrectHeight(t);
foreach(Thing tt in pathNodes[t.Args[1]])
{
end = tt.Position;
if(correctHeight) end.z += GetCorrectHeight(tt);
lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
}
}
}
}
}
//process interpolation points
if (result.ProcessInterpolationPoints)
{
foreach (KeyValuePair<int, List<Thing>> group in interpolationPoints)
{
foreach(Thing t in group.Value)
{
int targetTag = t.Args[3] + (t.Args[4] << 8);
if(targetTag == 0) continue; //no goal
if(interpolationPoints.ContainsKey(targetTag))
{
start = t.Position;
if(correctHeight) start.z += GetCorrectHeight(t);
foreach(Thing tt in interpolationPoints[targetTag])
{
end = tt.Position;
if(correctHeight) end.z += GetCorrectHeight(tt);
lines.Add(new Line3D(start, end));
}
}
}
}
}
//process cameras
if (result.ProcessCameras)
{
foreach (Thing t in cameras)
{
int targetTag = t.Args[0] + (t.Args[1] << 8);
if (targetTag == 0) continue; //no goal
if(interpolationPoints.ContainsKey(targetTag))
{
start = t.Position;
if(correctHeight) start.z += GetCorrectHeight(t);
foreach(Thing tt in interpolationPoints[targetTag])
{
end = tt.Position;
if(correctHeight) end.z += GetCorrectHeight(tt);
lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
}
}
}
}
//process actor movers
if(result.ProcessActorMovers)
{
foreach(Thing t in actorMovers)
{
int targetTag = t.Args[0] + (t.Args[1] << 8);
if(targetTag == 0) continue; //no goal
//add interpolation point target
if(interpolationPoints.ContainsKey(targetTag))
{
start = t.Position;
if(correctHeight) start.z += GetCorrectHeight(t);
foreach(Thing tt in interpolationPoints[targetTag])
{
end = tt.Position;
if(correctHeight) end.z += GetCorrectHeight(tt);
lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
}
}
//add thing-to-move target
if(actorMoverTargets.ContainsKey(t.Args[3]))
{
start = t.Position;
if(correctHeight) start.z += GetCorrectHeight(t);
foreach(Thing tt in actorMoverTargets[t.Args[3]])
{
end = tt.Position;
if(correctHeight) end.z += GetCorrectHeight(tt);
lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
}
}
}
}
//process polyobjects
if(result.ProcessPolyobjects)
{
foreach(KeyValuePair<int, List<Thing>> group in polyobjectAnchors)
{
if(!polyobjectStartSpots.ContainsKey(group.Key)) continue;
foreach(Thing anchor in group.Value)
{
start = anchor.Position;
if(correctHeight) start.z += GetCorrectHeight(anchor);
foreach(Thing startspot in polyobjectStartSpots[group.Key])
{
end = startspot.Position;
if(correctHeight) end.z += GetCorrectHeight(startspot);
lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
}
}
}
}
return lines;
}
private static float GetCorrectHeight(Thing thing)
{
float height = thing.Height / 2f;
if (thing.Sector != null) height += thing.Sector.FloorHeight;
return height;
}
}
}