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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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86 lines
2 KiB
C#
86 lines
2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using System.Windows.Forms;
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using System.Text.RegularExpressions;
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using System.Collections.Specialized;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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internal sealed class ResourceTextureSet : TextureSet, IFilledTextureSet
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Matching textures and flats
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private List<ImageData> textures;
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private List<ImageData> flats;
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private int locationtype;
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#endregion
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#region ================== Properties
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public ICollection<ImageData> Textures { get { return textures; } }
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public ICollection<ImageData> Flats { get { return flats; } }
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public int LocationType { get { return locationtype; } }
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#endregion
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#region ================== Constructor / Destructor
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// New texture set constructor
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public ResourceTextureSet(string name, int locationtype)
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{
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this.name = name;
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this.locationtype = locationtype;
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this.textures = new List<ImageData>();
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this.flats = new List<ImageData>();
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}
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#endregion
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#region ================== Methods
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internal void AddTexture(ImageData image)
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{
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textures.Add(image);
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}
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internal void AddFlat(ImageData image)
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{
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flats.Add(image);
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}
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#endregion
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}
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}
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