UltimateZoneBuilder/Source/Config
2009-03-28 10:22:53 +00:00
..
AllTexturesSet.cs added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed 2009-01-09 23:05:41 +00:00
ArgumentInfo.cs Removed some unneeded punctuation in error/warning messages and hidden the "conversion was needed" warning. 2009-03-01 09:15:58 +00:00
BrightnessList.cs Brightness level adjustments now stick to the list of brightness levels in the Game Configuration (use shift in Brightness Mode to adjust accurately) 2009-03-01 14:16:54 +00:00
CompilerInfo.cs Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files 2009-03-28 10:22:53 +00:00
ConfigurationInfo.cs added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations) 2009-02-04 15:54:15 +00:00
DefinedTextureSet.cs working on texture sets 2008-10-01 14:17:52 +00:00
EnumItem.cs some stuff with argument types 2008-05-29 16:44:20 +00:00
EnumList.cs more work on the custom fields editor 2008-06-02 20:34:52 +00:00
FlagTranslation.cs Added Errors and Warnings dialog window (shows all issues with plugins, configs and resources) 2009-02-26 23:27:46 +00:00
GameConfiguration.cs Added find types to lookup elements by index number 2009-03-10 17:22:22 +00:00
GeneralizedBit.cs added configuration support for generalized sector effects 2008-02-21 06:47:43 +00:00
GeneralizedCategory.cs added configuration support for generalized sector effects 2008-02-21 06:47:43 +00:00
GeneralizedOption.cs Removed some unneeded punctuation in error/warning messages and hidden the "conversion was needed" warning. 2009-03-01 09:15:58 +00:00
IFilledTextureSet.cs working on texture sets 2008-10-01 14:17:52 +00:00
INumberedTitle.cs lots of changes/additions 2007-12-26 00:31:32 +00:00
LinedefActionCategory.cs changed linedef types in configurations to proper structures 2008-05-27 22:02:51 +00:00
LinedefActionInfo.cs Fixed unwanted middle textures when drawing new sectors 2009-03-15 14:22:05 +00:00
LinedefActivateInfo.cs lots more UDMF code 2008-05-31 19:31:45 +00:00
MapLumpInfo.cs Added Errors and Warnings dialog window (shows all issues with plugins, configs and resources) 2009-02-26 23:27:46 +00:00
MatchingTextureSet.cs - fixed bug in regex generator for texture sets (* behaved as 'one or more characters', now behaves as 'zero or more characters') 2008-10-08 18:05:31 +00:00
NodebuilderInfo.cs added nodebuilder configurations and fixed some nodebuilding behavior 2009-01-04 11:35:05 +00:00
ProgramConfiguration.cs Errors and warnings are now shown if there are any (optional) 2009-03-13 17:10:53 +00:00
ResourceTextureSet.cs Removed the "Others" Texture Set and added automatic Texture Sets for each resource location 2009-03-01 18:34:37 +00:00
ScriptConfiguration.cs Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text) 2009-02-14 08:18:17 +00:00
SectorEffectInfo.cs Added find types to lookup elements by index number 2009-03-10 17:22:22 +00:00
SkillInfo.cs - added option to customize testing parameters (default uses parameters from configuration) 2008-09-09 23:06:31 +00:00
TagType.cs lots of changes/additions 2007-12-26 00:31:32 +00:00
TextureSet.cs working on texture sets 2008-10-01 14:17:52 +00:00
ThingCategory.cs - Added some missing ZDoom slope things to the game configurations 2009-03-02 22:33:59 +00:00
ThingTypeInfo.cs Added find types to lookup elements by index number 2009-03-10 17:22:22 +00:00
UniversalFieldInfo.cs more work on the custom fields editor 2008-06-02 20:34:52 +00:00