UltimateZoneBuilder/Source/Core/Map
2021-05-29 12:04:32 +02:00
..
BlockEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BlockMap.cs Fixed a crash that could happen when the blockmap was too small because of off-grid vertices 2020-12-13 14:03:53 +01:00
GroupInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ITaggedMapElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Linedef.cs Removed some more forced conversions to float 2020-06-22 16:37:32 +02:00
MapElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapElementCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapOptions.cs Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559 2021-05-29 12:04:32 +02:00
MapSet.cs Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines 2021-05-13 14:44:15 +02:00
MergeGeometryMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Sector.cs UDMF: ceiling plane equation fields are not rounded anymore 2021-05-28 18:56:50 +02:00
SectorBuilder.cs Internal: Oops: removed debug logging 2017-02-20 08:21:56 +02:00
SelectableElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SelectionType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Sidedef.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
SidedefPart.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SplitLineBehavior.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Thing.cs Fixed a crash that happened when a thing isn't inside a sector. Fixes #548 2021-04-09 07:26:15 +02:00
UniFields.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
UniValue.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
Vertex.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00