..
ColorCollection.cs
Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors).
2013-05-20 10:43:34 +00:00
ColorSetting.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
D3DDevice.cs
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
D3DShader.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Display2DShader.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlatQuad.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlatVertex.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ID3DResource.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
IRenderer2D.cs
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
IRenderer3D.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PixelColor.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PixelColorBlock.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Plotter.cs
Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors).
2013-05-20 10:43:34 +00:00
Presentation.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Renderer.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Renderer2D.cs
Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources.
2013-07-30 09:25:27 +00:00
Renderer3D.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
RenderLayers.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
RenderPasses.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ShaderManager.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceBufferSet.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceEntry.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceManager.cs
"Toggle Full Brightness" action now works in Classic modes.
2013-06-13 11:32:00 +00:00
SurfaceUpdate.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextAlignment.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextFont.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextLabel.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Things2DShader.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ViewMode.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
World3DShader.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
WorldVertex.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00