UltimateZoneBuilder/Source/Core
2013-08-12 10:15:08 +00:00
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Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Config Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Controls Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00
Data Linedef info panel: texture preview was not updated in some cases. 2013-08-05 13:46:43 +00:00
Editing Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option. 2013-08-12 10:15:08 +00:00
General Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Geometry Visual mode: fixed incorrect sidedef texture mouse dragging when texture was scaled in TEXTURES. 2013-08-02 12:50:53 +00:00
GZBuilder Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00
IO Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option. 2013-08-12 10:15:08 +00:00
Map Textures with names starting with "-" were not processed correctly. 2013-07-31 12:38:47 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Rendering Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Resources Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00
Types Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'. 2013-07-10 13:40:18 +00:00
VisualModes Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Windows Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option. 2013-08-12 10:15:08 +00:00
ZDoom Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Builder.csproj Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00