mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
133 lines
3.6 KiB
C#
Executable file
133 lines
3.6 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using SlimDX.Direct3D9;
|
|
using SlimDX;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Rendering
|
|
{
|
|
internal sealed class Things2DShader : D3DShader
|
|
{
|
|
#region ================== Variables
|
|
|
|
// Property handlers
|
|
private readonly EffectHandle texture1;
|
|
private readonly EffectHandle rendersettings;
|
|
private readonly EffectHandle transformsettings;
|
|
private readonly EffectHandle fillcolor; //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public Texture Texture1 { set { effect.SetTexture(texture1, value); settingschanged = true; } }
|
|
|
|
//mxd
|
|
private Color4 fc;
|
|
public Color4 FillColor
|
|
{
|
|
set
|
|
{
|
|
if(fc != value)
|
|
{
|
|
effect.SetValue(fillcolor, value);
|
|
fc = value;
|
|
settingschanged = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public Things2DShader(ShaderManager manager) : base(manager)
|
|
{
|
|
// Load effect from file
|
|
effect = LoadEffect("things2d.fx");
|
|
|
|
// Get the property handlers from effect
|
|
if(effect != null)
|
|
{
|
|
texture1 = effect.GetParameter(null, "texture1");
|
|
rendersettings = effect.GetParameter(null, "rendersettings");
|
|
transformsettings = effect.GetParameter(null, "transformsettings");
|
|
fillcolor = effect.GetParameter(null, "fillColor"); //mxd
|
|
}
|
|
|
|
// Initialize world vertex declaration
|
|
VertexElement[] elements = new[]
|
|
{
|
|
new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0),
|
|
new VertexElement(0, 12, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0),
|
|
new VertexElement(0, 16, DeclarationType.Float2, DeclarationMethod.Default, DeclarationUsage.TextureCoordinate, 0),
|
|
VertexElement.VertexDeclarationEnd
|
|
};
|
|
vertexdecl = new VertexDeclaration(General.Map.Graphics.Device, elements);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
if(texture1 != null) texture1.Dispose();
|
|
if(rendersettings != null) rendersettings.Dispose();
|
|
if(transformsettings != null) transformsettings.Dispose();
|
|
if(fillcolor != null) fillcolor.Dispose(); //mxd
|
|
|
|
// Done
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This sets the settings
|
|
public void SetSettings(float alpha)
|
|
{
|
|
Vector4 values = new Vector4(0.0f, 0.0f, 1.0f, alpha);
|
|
effect.SetValue(rendersettings, values);
|
|
Matrix world = manager.D3DDevice.Device.GetTransform(TransformState.World);
|
|
Matrix view = manager.D3DDevice.Device.GetTransform(TransformState.View);
|
|
effect.SetValue(transformsettings, world * view);
|
|
settingschanged = true; //mxd
|
|
}
|
|
|
|
//mxd. Used to render models
|
|
public void SetTransformSettings(Matrix world)
|
|
{
|
|
Matrix view = manager.D3DDevice.Device.GetTransform(TransformState.View);
|
|
effect.SetValue(transformsettings, world * view);
|
|
settingschanged = true;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|