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ColorCollection.cs
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2017-01-15 00:35:40 +02:00 |
ColorSetting.cs
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2017-01-15 00:35:40 +02:00 |
CommentType.cs
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2017-01-15 00:35:40 +02:00 |
CustomTextLabel.cs
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2017-01-15 00:35:40 +02:00 |
D3DDevice.cs
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2017-01-15 00:35:40 +02:00 |
D3DShader.cs
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2017-01-15 00:35:40 +02:00 |
Display2DShader.cs
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2017-01-15 00:35:40 +02:00 |
FlatQuad.cs
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2017-01-15 00:35:40 +02:00 |
FlatVertex.cs
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2017-01-15 00:35:40 +02:00 |
ID3DResource.cs
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2017-01-15 00:35:40 +02:00 |
IRenderer2D.cs
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IRenderer3D.cs
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PixelColor.cs
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2017-01-15 00:35:40 +02:00 |
Plotter.cs
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Presentation.cs
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Renderer.cs
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2017-01-15 00:35:40 +02:00 |
Renderer2D.cs
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2017-01-15 00:35:40 +02:00 |
Renderer3D.cs
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Fixed: lights behind the camera shouldn't count towards the max lights counter
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2017-02-09 14:28:54 +02:00 |
RenderLayers.cs
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2017-01-15 00:35:40 +02:00 |
RenderModeEnums.cs
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2017-01-15 00:35:40 +02:00 |
RenderPasses.cs
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ShaderManager.cs
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2017-01-15 00:35:40 +02:00 |
SurfaceBufferSet.cs
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SurfaceEntry.cs
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SurfaceEntryCollection.cs
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SurfaceManager.cs
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SurfaceUpdate.cs
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TextAlignment.cs
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TextFont.cs
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2017-01-15 00:35:40 +02:00 |
TextLabel.cs
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Merge anotak's optimizations - stage 1
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2017-02-08 14:18:01 +02:00 |
Things2DShader.cs
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2017-01-15 00:35:40 +02:00 |
ViewMode.cs
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2017-01-15 00:35:40 +02:00 |
VisualVertexHandle.cs
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World3DShader.cs
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2017-01-15 00:35:40 +02:00 |
WorldVertex.cs
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2017-01-15 00:35:40 +02:00 |