..
Includes
Update ZDRay stuff ( #750 )
2022-07-02 10:50:18 +02:00
Other Games
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Boom_Doom2Doom.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Boom_DoomDoom.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Doom_Doom2Doom.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Doom_DoomDoom.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Eternity_Doom2Doom.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Eternity_DoomUDMF.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
GZDoom_DoomDoom.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
GZDoom_DoomHexen.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
GZDoom_DoomUDMF.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
GZDoom_HereticDoom.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
GZDoom_HereticHexen.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
GZDoom_HereticUDMF.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
GZDoom_HexenHexen.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
GZDoom_HexenUDMF.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
GZDoom_StrifeDoom.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
GZDoom_StrifeHexen.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
GZDoom_StrifeUDMF.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Heretic_HereticDoom.cfg
Improve game detection in "Open Map" modal dialog ( #595 )
2021-08-14 11:40:09 +02:00
Hexen_HexenHexen.cfg
Improve game detection in "Open Map" modal dialog ( #595 )
2021-08-14 11:40:09 +02:00
MBF21_Doom2Doom.cfg
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
2022-02-12 17:00:13 +01:00
Strife_StrifeDoom.cfg
Improve game detection in "Open Map" modal dialog ( #595 )
2021-08-14 11:40:09 +02:00
Zandronum_DoomDoom.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Zandronum_DoomHexen.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Zandronum_DoomUDMF.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Zandronum_HereticDoom.cfg
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
Zandronum_HereticHexen.cfg
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
Zandronum_HereticUDMF.cfg
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
Zandronum_HexenHexen.cfg
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
Zandronum_HexenUDMF.cfg
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
Zandronum_StrifeDoom.cfg
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
Zandronum_StrifeHexen.cfg
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
Zandronum_StrifeUDMF.cfg
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
ZDaemon_DoomHexen.cfg
Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
2017-02-20 13:42:12 +02:00
ZDoom_DoomDoom.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
ZDoom_DoomHexen.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
ZDoom_DoomUDMF.cfg
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
ZDoom_HereticDoom.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ZDoom_HereticHexen.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ZDoom_HereticUDMF.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ZDoom_HexenHexen.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ZDoom_HexenUDMF.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ZDoom_StrifeDoom.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ZDoom_StrifeHexen.cfg
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ZDoom_StrifeUDMF.cfg
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2017-01-15 00:35:40 +02:00
ZDoomFamily_template.txt
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00