UltimateZoneBuilder/Build/Configurations
Nash Muhandes 490cb7844e
Update ZDRay stuff (#750)
- Removed surface lights
- Move ZDRayInfo stuff back to UDMF keys
- Add per-surface sampling distance UDMF keys to lines and sectors
- Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
2022-07-02 10:50:18 +02:00
..
Includes Update ZDRay stuff (#750) 2022-07-02 10:50:18 +02:00
Other Games Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Boom_Doom2Doom.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Boom_DoomDoom.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Doom_Doom2Doom.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Doom_DoomDoom.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Eternity_Doom2Doom.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Eternity_DoomUDMF.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
GZDoom_DoomDoom.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
GZDoom_DoomHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_DoomUDMF.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
GZDoom_HereticDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HereticHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HereticUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HexenHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_HexenUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_StrifeDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_StrifeHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZDoom_StrifeUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Heretic_HereticDoom.cfg Improve game detection in "Open Map" modal dialog (#595) 2021-08-14 11:40:09 +02:00
Hexen_HexenHexen.cfg Improve game detection in "Open Map" modal dialog (#595) 2021-08-14 11:40:09 +02:00
MBF21_Doom2Doom.cfg MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703 2022-02-12 17:00:13 +01:00
Strife_StrifeDoom.cfg Improve game detection in "Open Map" modal dialog (#595) 2021-08-14 11:40:09 +02:00
Zandronum_DoomDoom.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Zandronum_DoomHexen.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Zandronum_DoomUDMF.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Zandronum_HereticDoom.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HereticHexen.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HereticUDMF.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HexenHexen.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_HexenUDMF.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_StrifeDoom.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_StrifeHexen.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Zandronum_StrifeUDMF.cfg Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
ZDaemon_DoomHexen.cfg Updated ZDaemon configuration and related files (13.02.2017 by Krawa) 2017-02-20 13:42:12 +02:00
ZDoom_DoomDoom.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
ZDoom_DoomHexen.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
ZDoom_DoomUDMF.cfg Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
ZDoom_HereticDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HereticHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HereticUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HexenHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_HexenUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_StrifeDoom.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_StrifeHexen.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoom_StrifeUDMF.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ZDoomFamily_template.txt Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00