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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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666154edfc
- Added default multiplayer flag to Skulltag (Hexen format) game configuration
237 lines
6.5 KiB
C#
237 lines
6.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Geometry;
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using Microsoft.Win32;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal partial class ThingInfoPanel : UserControl
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{
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private int hexenformatwidth;
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private int doomformatwidth;
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// Constructor
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public ThingInfoPanel()
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{
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// Initialize
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InitializeComponent();
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// Hide stuff when in Doom format
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hexenformatwidth = infopanel.Width;
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doomformatwidth = infopanel.Width - 190;
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}
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// This shows the info
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public void ShowInfo(Thing t)
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{
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ThingTypeInfo ti;
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LinedefActionInfo act = null;
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TypeHandler th;
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string actioninfo = "";
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string zinfo;
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float zvalue;
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// Show/hide stuff depending on format
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if(General.Map.FormatInterface.HasActionArgs)
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{
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arglbl1.Visible = false;
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arglbl2.Visible = false;
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arglbl3.Visible = false;
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arglbl4.Visible = false;
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arglbl5.Visible = false;
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arg1.Visible = false;
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arg2.Visible = false;
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arg3.Visible = false;
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arg4.Visible = false;
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arg5.Visible = false;
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infopanel.Width = doomformatwidth;
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}
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else
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{
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arglbl1.Visible = true;
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arglbl2.Visible = true;
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arglbl3.Visible = true;
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arglbl4.Visible = true;
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arglbl5.Visible = true;
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arg1.Visible = true;
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arg2.Visible = true;
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arg3.Visible = true;
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arg4.Visible = true;
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arg5.Visible = true;
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infopanel.Width = hexenformatwidth;
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}
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// Move panel
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spritepanel.Left = infopanel.Left + infopanel.Width + infopanel.Margin.Right + spritepanel.Margin.Left;
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// Lookup thing info
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ti = General.Map.Data.GetThingInfo(t.Type);
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// Get thing action information
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if(General.Map.Config.LinedefActions.ContainsKey(t.Action))
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{
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act = General.Map.Config.LinedefActions[t.Action];
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actioninfo = act.ToString();
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}
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else if(t.Action == 0)
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actioninfo = t.Action.ToString() + " - None";
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else
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actioninfo = t.Action.ToString() + " - Unknown";
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// Determine z info to show
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t.DetermineSector();
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if(ti.AbsoluteZ)
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{
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zvalue = t.Position.z;
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zinfo = zvalue.ToString();
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}
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else
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{
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if(t.Sector != null)
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{
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// Hangs from ceiling?
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if(ti.Hangs)
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{
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zvalue = (float)t.Sector.CeilHeight + t.Position.z;
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zinfo = zvalue.ToString();
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}
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else
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{
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zvalue = (float)t.Sector.FloorHeight + t.Position.z;
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zinfo = zvalue.ToString();
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}
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}
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else
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{
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zvalue = t.Position.z;
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if(zvalue >= 0.0f) zinfo = "+" + zvalue.ToString(); else zinfo = zvalue.ToString();
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}
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}
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// Thing info
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infopanel.Text = " Thing " + t.Map.GetIndexForThing(t) + " ";
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type.Text = t.Type + " - " + ti.Title;
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action.Text = actioninfo;
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position.Text = t.Position.x.ToString() + ", " + t.Position.y.ToString() + ", " + zinfo;
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tag.Text = t.Tag.ToString();
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angle.Text = Angle2D.RealToDoom(t.Angle).ToString() + "\u00B0";
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// Sprite
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if(ti.Sprite.ToLowerInvariant().StartsWith(DataManager.INTERNAL_PREFIX) && (ti.Sprite.Length > DataManager.INTERNAL_PREFIX.Length))
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{
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spritename.Text = "";
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General.DisplayZoomedImage(spritetex, General.Map.Data.GetSpriteImage(ti.Sprite).GetBitmap());
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}
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else if((ti.Sprite.Length <= 8) && (ti.Sprite.Length > 0))
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{
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spritename.Text = ti.Sprite;
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General.DisplayZoomedImage(spritetex, General.Map.Data.GetSpriteImage(ti.Sprite).GetPreview());
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}
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else
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{
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spritename.Text = "";
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spritetex.BackgroundImage = null;
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}
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// Arguments
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if(act != null)
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{
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arglbl1.Text = act.Args[0].Title + ":";
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arglbl2.Text = act.Args[1].Title + ":";
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arglbl3.Text = act.Args[2].Title + ":";
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arglbl4.Text = act.Args[3].Title + ":";
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arglbl5.Text = act.Args[4].Title + ":";
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arglbl1.Enabled = act.Args[0].Used;
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arglbl2.Enabled = act.Args[1].Used;
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arglbl3.Enabled = act.Args[2].Used;
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arglbl4.Enabled = act.Args[3].Used;
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arglbl5.Enabled = act.Args[4].Used;
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arg1.Enabled = act.Args[0].Used;
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arg2.Enabled = act.Args[1].Used;
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arg3.Enabled = act.Args[2].Used;
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arg4.Enabled = act.Args[3].Used;
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arg5.Enabled = act.Args[4].Used;
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th = General.Types.GetArgumentHandler(act.Args[0]);
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th.SetValue(t.Args[0]); arg1.Text = th.GetStringValue();
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th = General.Types.GetArgumentHandler(act.Args[1]);
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th.SetValue(t.Args[1]); arg2.Text = th.GetStringValue();
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th = General.Types.GetArgumentHandler(act.Args[2]);
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th.SetValue(t.Args[2]); arg3.Text = th.GetStringValue();
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th = General.Types.GetArgumentHandler(act.Args[3]);
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th.SetValue(t.Args[3]); arg4.Text = th.GetStringValue();
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th = General.Types.GetArgumentHandler(act.Args[4]);
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th.SetValue(t.Args[4]); arg5.Text = th.GetStringValue();
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}
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else
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{
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arglbl1.Text = "Argument 1:";
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arglbl2.Text = "Argument 2:";
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arglbl3.Text = "Argument 3:";
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arglbl4.Text = "Argument 4:";
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arglbl5.Text = "Argument 5:";
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arglbl1.Enabled = false;
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arglbl2.Enabled = false;
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arglbl3.Enabled = false;
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arglbl4.Enabled = false;
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arglbl5.Enabled = false;
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arg1.Enabled = false;
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arg2.Enabled = false;
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arg3.Enabled = false;
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arg4.Enabled = false;
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arg5.Enabled = false;
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arg1.Text = "-";
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arg2.Text = "-";
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arg3.Text = "-";
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arg4.Text = "-";
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arg5.Text = "-";
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}
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// Show the whole thing
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this.Show();
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this.Update();
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}
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// When visible changed
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protected override void OnVisibleChanged(EventArgs e)
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{
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// Hiding panels
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if(!this.Visible)
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{
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spritetex.BackgroundImage = null;
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}
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// Call base
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base.OnVisibleChanged(e);
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}
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}
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}
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